m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 0 | 0 | moderate | 0 | 0 | 0 | Mage Shot, Fire Aura moderate evocation; CL 6thSlot none; Price 178 gp; Weight -DESCRIPTIONWhen propelled from a firearm, this +1 alchemical paper cartridge changes the damage to electricity damage. If the target takes electricity damage from the cartridge, it must succeed at a DC 14 Fortitude saving throw or be dazed for 1 round. CONSTRUCTIONRequirements Craft Magic Arms and Armor, scorching ray; Cost 98 gp | 9800 | Craft Magic Arms and Armor, scorching ray | 0 | #ERROR! | NULL | 98 | Mage Shot, Fire | 0 | Ammunition | 1 | 178 | 0 | 0 | - | 0 | none | 178 | 0 | 0 | 0 | 6 | moderate evocation | 0 | 0 | 0 | Villain Codex | When propelled from a firearm, this +1 alchemical paper cartridge changes the damage to electricity damage. If the target takes electricity damage from the cartridge, it must succeed at a DC 14 Fortitude saving throw or be dazed for 1 round. |
---|