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0.10strong000

Slaying Arrow greater

Aura strong necromancy; CL 13th
Slot none; Price 4,057 gp; Weight 1/10 lb.

DESCRIPTION

This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below. A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed. d% Designated Type or Subtype 01-05 Aberrations 06-09 Animals 10-16 Constructs 17-27 Dragons 28-32 Fey 33 Humanoids, aquatic 34-35 Humanoids, dwarf 36-37 Humanoids, elf 38-44 Humanoids, giant 45 Humanoids, gnoll 46 Humanoids, gnome 47-49 Humanoids, goblinoid 50 Humanoids, halfling 51-54 Humanoids, human 55-57 Humanoids, reptilian 58-60 Humanoids, orc 61-65 Magical beasts 66-70 Monstrous humanoids 71-72 Oozes 73 Outsiders, air 74-76 Outsiders, chaotic 77 Outsiders, earth 78-80 Outsiders, evil 81 Outsiders, fire 82-84 Outsiders, good 85-87 Outsiders, lawful 88 Outsiders, water 89-90 Plants 91-98 Undead 99-100 Vermin


CONSTRUCTION

Requirements Craft Magic Arms and Armor, heightened finger of death; Cost 2,032 gp
203200Craft Magic Arms and Armor, heightened finger of death0#ERROR!Slaying Arrow greater2032Slaying Arrow greater0Ammunition04057001/10 lb.1none405700013strong necromancy000PFRPG CoreThis +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below. A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed. d% Designated Type or Subtype 01-05 Aberrations 06-09 Animals 10-16 Constructs 17-27 Dragons 28-32 Fey 33 Humanoids, aquatic 34-35 Humanoids, dwarf 36-37 Humanoids, elf 38-44 Humanoids, giant 45 Humanoids, gnoll 46 Humanoids, gnome 47-49 Humanoids, goblinoid 50 Humanoids, halfling 51-54 Humanoids, human 55-57 Humanoids, reptilian 58-60 Humanoids, orc 61-65 Magical beasts 66-70 Monstrous humanoids 71-72 Oozes 73 Outsiders, air 74-76 Outsiders, chaotic 77 Outsiders, earth 78-80 Outsiders, evil 81 Outsiders, fire 82-84 Outsiders, good 85-87 Outsiders, lawful 88 Outsiders, water 89-90 Plants 91-98 Undead 99-100 Vermin