m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 0.1 | 0 | strong | 0 | 0 | 0 | Slaying Arrow greater Aura strong necromancy; CL 13thSlot none; Price 4,057 gp; Weight 1/10 lb.DESCRIPTIONThis +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below. A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed. d% Designated Type or Subtype 01-05 Aberrations 06-09 Animals 10-16 Constructs 17-27 Dragons 28-32 Fey 33 Humanoids, aquatic 34-35 Humanoids, dwarf 36-37 Humanoids, elf 38-44 Humanoids, giant 45 Humanoids, gnoll 46 Humanoids, gnome 47-49 Humanoids, goblinoid 50 Humanoids, halfling 51-54 Humanoids, human 55-57 Humanoids, reptilian 58-60 Humanoids, orc 61-65 Magical beasts 66-70 Monstrous humanoids 71-72 Oozes 73 Outsiders, air 74-76 Outsiders, chaotic 77 Outsiders, earth 78-80 Outsiders, evil 81 Outsiders, fire 82-84 Outsiders, good 85-87 Outsiders, lawful 88 Outsiders, water 89-90 Plants 91-98 Undead 99-100 Vermin CONSTRUCTIONRequirements Craft Magic Arms and Armor, heightened finger of death; Cost 2,032 gp | 203200 | Craft Magic Arms and Armor, heightened finger of death | 0 | #ERROR! | Slaying Arrow greater | 2032 | Slaying Arrow greater | 0 | Ammunition | 0 | 4057 | 0 | 0 | 1/10 lb. | 1 | none | 4057 | 0 | 0 | 0 | 13 | strong necromancy | 0 | 0 | 0 | PFRPG Core | This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below. A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed. d% Designated Type or Subtype 01-05 Aberrations 06-09 Animals 10-16 Constructs 17-27 Dragons 28-32 Fey 33 Humanoids, aquatic 34-35 Humanoids, dwarf 36-37 Humanoids, elf 38-44 Humanoids, giant 45 Humanoids, gnoll 46 Humanoids, gnome 47-49 Humanoids, goblinoid 50 Humanoids, halfling 51-54 Humanoids, human 55-57 Humanoids, reptilian 58-60 Humanoids, orc 61-65 Magical beasts 66-70 Monstrous humanoids 71-72 Oozes 73 Outsiders, air 74-76 Outsiders, chaotic 77 Outsiders, earth 78-80 Outsiders, evil 81 Outsiders, fire 82-84 Outsiders, good 85-87 Outsiders, lawful 88 Outsiders, water 89-90 Plants 91-98 Undead 99-100 Vermin |
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