m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 50 | 0 | moderate | 0 | 0 | 0 | Crag Linnorm Plate Aura moderate necromancy; CL 11thSlot armor; Price 41,300 gp; Weight 50 lbs.DESCRIPTIONThis specialized suit of full plate is made from the tanned hide of a linnorm and acts as +4 dragonhide plateUE. If a creature is slain while wearing such armor, its killer is subject to a curse. The cursed creature must succeed at a DC 17 Will save or gain vulnerability to fire until the curse is removed. This curse can be removed only by a break enchantment, miracle, or wish spell. This particular suit of armor is made from the hide of a crag linnorm, though others exist, each with a different curse effect similar to the curse of the associated linnorm. Once per day as a swift action, the wear of this armor can summon forth the uncanny movement powers of a linnorm, gaining the benefits of freedom of movement for 10 minutes. CONSTRUCTIONRequirements Craft Magic Arms and Armor, form of the dragon I, freedom of movement, major curseUM; Cost 22,300 gp | 2230000 | Craft Magic Arms and Armor, form of the dragon I, freedom of movement, major curseUM | 0 | #ERROR! | NULL | 22300 | Crag Linnorm Plate | 0 | Armor | 0 | 41300 | 0 | 0 | 50 lbs. | 1 | armor | 41300 | 0 | 0 | 0 | 11 | moderate necromancy | 0 | 0 | 0 | Inner Sea Combat | This specialized suit of full plate is made from the tanned hide of a linnorm and acts as +4 dragonhide plateUE. If a creature is slain while wearing such armor, its killer is subject to a curse. The cursed creature must succeed at a DC 17 Will save or gain vulnerability to fire until the curse is removed. This curse can be removed only by a break enchantment, miracle, or wish spell. This particular suit of armor is made from the hide of a crag linnorm, though others exist, each with a different curse effect similar to the curse of the associated linnorm. Once per day as a swift action, the wear of this armor can summon forth the uncanny movement powers of a linnorm, gaining the benefits of freedom of movement for 10 minutes. |
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