m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 30 | 0 | moderate | 0 | 0 | 0 | Do-Maru of Broken Flesh Aura moderate evocation; CL 9thSlot armor; Price 20,550 gp; Weight 30 lbs.DESCRIPTIONOnce per day as a standard action, the wearer of this +2 do-maru armor (Pathfinder RPG Ultimate Combat 128) can activate the armor to heal 4d8+9 points of damage and end any and all of the following conditions affecting the wearer: ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, and sickened. In addition, this effect functions as break enchantment upon a single additional effect of the wearer's choice that is affecting the wearer and that can be legally affected by this effect. Such healing, however, comes at a cost. The do-maru of broken flesh creates vivid, ugly scars on the wearer, who takes 1d4 points of Charisma damage each time this ability is used. Do-maru is medium armor that provides a +5 armor bonus. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +4, and an armor check penalty of -4. Do-maru costs 200 gp and weighs 30 lbs. CONSTRUCTIONRequirements Craft Magic Arms and Armor, cleanse (Advanced Player's Guide 211); Cost 10,450 gp | 1045000 | Craft Magic Arms and Armor, cleanse (Advanced Player's Guide 211) | 0 | #ERROR! | NULL | 10450 | Do-Maru of Broken Flesh | 0 | Armor | 1 | 20550 | 0 | 0 | 30 lbs. | 0 | armor | 20550 | 0 | 0 | 0 | 9 | moderate evocation | 0 | 0 | 0 | AP 52 | Once per day as a standard action, the wearer of this +2 do-maru armor (Pathfinder RPG Ultimate Combat 128) can activate the armor to heal 4d8+9 points of damage and end any and all of the following conditions affecting the wearer: ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, and sickened. In addition, this effect functions as break enchantment upon a single additional effect of the wearer's choice that is affecting the wearer and that can be legally affected by this effect. Such healing, however, comes at a cost. The do-maru of broken flesh creates vivid, ugly scars on the wearer, who takes 1d4 points of Charisma damage each time this ability is used. Do-maru is medium armor that provides a +5 armor bonus. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +4, and an armor check penalty of -4. Do-maru costs 200 gp and weighs 30 lbs. |
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