m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 3 | 0 | moderate | 0 | 0 | 0 | Grimgrin Aura moderate necromancy; CL 7thSlot head; Price 9,000 gp; Weight 3 lbs.DESCRIPTIONWhile worn, this helmet grants its wearer a +1 profane bonus to Armor Class and a 25% chance to negate extra damage from critical hits and sneak attacks. Once per day as a full-round action, the wearer can contort the visage on the attached mempo (an armored face mask) to become a horrific amalgam of every onlooker's worst fears. Any creature within 30 feet of the wearer who can see this visage becomes frightened for 3 rounds unless it succeeds at a DC 17 Will save. If a creature succeeds, it becomes shaken for 1 round instead and is immune to this effect for 24 hours. This is a mind-affecting fear effect. CONSTRUCTIONRequirements Craft Magic Arms and Armor, fear, magic vestment; Cost 4,500 gp | 450000 | Craft Magic Arms and Armor, fear, magic vestment | 0 | NULL | 4500 | Grimgrin | 0 | Armor | 0 | 9000 | 0 | 0 | 3 lbs. | 1 | head | 9000 | 0 | 0 | 0 | 7 | moderate necromancy | 0 | 0 | 0 | PFS 8-13 | While worn, this helmet grants its wearer a +1 profane bonus to Armor Class and a 25% chance to negate extra damage from critical hits and sneak attacks. Once per day as a full-round action, the wearer can contort the visage on the attached mempo (an armored face mask) to become a horrific amalgam of every onlooker's worst fears. Any creature within 30 feet of the wearer who can see this visage becomes frightened for 3 rounds unless it succeeds at a DC 17 Will save. If a creature succeeds, it becomes shaken for 1 round instead and is immune to this effect for 24 hours. This is a mind-affecting fear effect. |
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