m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 15 | 0 | faint | 0 | 0 | 0 | Milanite Armor Aura faint conjuration; CL 3rdSlot armor; Price 2,780 gp; Weight 15 lbs.DESCRIPTIONThis +1 leather armor usually looks like heavy protective work clothing, such as the garb of a professional blacksmith, butcher, or woodcutter. Once per day when an adjacent ally falls unconscious, the wearer can use cure light wounds on that ally as a swift action; if the wearer falls unconscious and this ability has not already been expended for the day, it automatically triggers on the wearer. CONSTRUCTIONRequirements Craft Magic Arms and Armor, cure light wounds; Cost 1,470 gp | 147000 | Craft Magic Arms and Armor, cure light wounds | 0 | #ERROR! | NULL | 1470 | Milanite Armor | 0 | Armor | 0 | 2780 | 1 | 0 | 15 lbs. | 0 | armor | 2780 | 0 | 0 | 0 | 3 | faint conjuration | 0 | 0 | 0 | Inner Sea Gods | This +1 leather armor usually looks like heavy protective work clothing, such as the garb of a professional blacksmith, butcher, or woodcutter. Once per day when an adjacent ally falls unconscious, the wearer can use cure light wounds on that ally as a swift action; if the wearer falls unconscious and this ability has not already been expended for the day, it automatically triggers on the wearer. |
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