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12If a mythic hero uses a black iron axe to decapitate herself, the artifact loses all of its magical properties and becomes a plain iron axe. The uses of mythic power remain in the affected heads after the black iron axe is destroyed.0strong100

Black Iron Axe (Minor Artifact)

Aura strong transmutation; CL 20th
Slot none; Weight 12 lbs.

DESCRIPTION

When a mythic creature uses this +6 keen vorpal greataxe forged from a dull black alloy to decapitate his foes, the axe's head glows with dozens of mysterious runes. The wielder of a black iron axe can claim any heads he decapitates with the artifact, and use them as batteries for mythic power. The axe's wielder can place a single use of mythic power into the head as a full-round action for later use. A decapitated head rots and become useless in 1d6 days. Only the creature that placed the use of mythic power in a head can use the power stored within it, and she must be in physical contact with the head to do so. Each head weighs 10 pounds.


DESTRUCTION

If a mythic hero uses a black iron axe to decapitate herself, the artifact loses all of its magical properties and becomes a plain iron axe. The uses of mythic power remain in the affected heads after the black iron axe is destroyed.

-20#ERROR!NULL0Black Iron Axe0Artifact000012 lbs.0none-101120strong transmutation000Mythic AdventuresWhen a mythic creature uses this +6 keen vorpal greataxe forged from a dull black alloy to decapitate his foes, the axe's head glows with dozens of mysterious runes. The wielder of a black iron axe can claim any heads he decapitates with the artifact, and use them as batteries for mythic power. The axe's wielder can place a single use of mythic power into the head as a full-round action for later use. A decapitated head rots and become useless in 1d6 days. Only the creature that placed the use of mythic power in a head can use the power stored within it, and she must be in physical contact with the head to do so. Each head weighs 10 pounds.