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6Fossilblight shatters into irrecoverable fragments when used to break open a great creation built by earth and fire working in perfect conjunction.0strong000

Fossilblight (Minor Artifact)

Aura strong evocation; CL 18th
Slot none; Weight 6 lbs.

DESCRIPTION

This +3 keen adamantine heavy pick emits dim light from its diamond head. Once per day, as a swift action, the wielder can cause Fossilblight to ignore the hardness or DR of a single object or creature (including DR/mythic) within 60 feet for the next 10 minutes. This weapon is capable of making critical hits against elementals, despite that creature type's normal immunity to such attacks. Whenever the bearer makes a successful critical hit, as an immediate action she can voluntarily let go of Fossilblight and have the weapon pin the target against any adjacent solid object. The weapon's CMD for the purpose of escaping this effect is equal to half the damage dealt during the critical hit. A creature pinned in this way takes 2d6+6 points of damage at the end of its turn for the first 3 rounds in which it remains pinned.


DESTRUCTION

Fossilblight shatters into irrecoverable fragments when used to break open a great creation built by earth and fire working in perfect conjunction.

-20#ERROR!NULL0Fossilblight0Artifact10006 lbs.0none-100118strong evocation000PFS 8-13This +3 keen adamantine heavy pick emits dim light from its diamond head. Once per day, as a swift action, the wielder can cause Fossilblight to ignore the hardness or DR of a single object or creature (including DR/mythic) within 60 feet for the next 10 minutes. This weapon is capable of making critical hits against elementals, despite that creature type's normal immunity to such attacks. Whenever the bearer makes a successful critical hit, as an immediate action she can voluntarily let go of Fossilblight and have the weapon pin the target against any adjacent solid object. The weapon's CMD for the purpose of escaping this effect is equal to half the damage dealt during the critical hit. A creature pinned in this way takes 2d6+6 points of damage at the end of its turn for the first 3 rounds in which it remains pinned.