m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | Unlike other artifacts, the shards cannot be destroyed individually. Only by recombining them into the Sihedron and then using that artifact's method of destruction can one destroy the shards. | 0 | none | 0 | 0 | 0 | Shard Of Wrath (Major Artifact) Aura overwhelming evocation; CL 25thSlot none; Weight 1 lb.DESCRIPTIONThe is made of sparkling silver siccatite that feels hot one day, but cold the next. As long as the is carried, its owner can use fireball as a spell-like ability once per day, gains a +2 insight bonus on saves versus evocation spells, and gains a +2 insight bonus on all weapon damage rolls. Curse: The owner becomes addicted to violence, and is sickened whenever she hasn't brought a living creature to -1 hit points or fewer within the last hour. Once the owner attacks a creature, she must make a DC 20 Will save if she wants to cease attacking; otherwise, she does what she can to kill the creature. DESTRUCTIONUnlike other artifacts, the shards cannot be destroyed individually. Only by recombining them into the Sihedron and then using that artifact's method of destruction can one destroy the shards. | -2 | 0 | NULL | 0 | Shard Of Wrath | 0 | Artifact | 1 | 0 | 0 | 1 | 1 lb. | 0 | none | -1 | 0 | 0 | 0 | 25 | overwhelming evocation | 0 | 0 | 0 | AP 61 | The is made of sparkling silver siccatite that feels hot one day, but cold the next. As long as the is carried, its owner can use fireball as a spell-like ability once per day, gains a +2 insight bonus on saves versus evocation spells, and gains a +2 insight bonus on all weapon damage rolls. Curse: The owner becomes addicted to violence, and is sickened whenever she hasn't brought a living creature to -1 hit points or fewer within the last hour. Once the owner attacks a creature, she must make a DC 20 Will save if she wants to cease attacking; otherwise, she does what she can to kill the creature. |
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