m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | The Shadowstaff fades away to nothingness if it is exposed to true sunlight for a continuous 24 hour period. | 0 | strong | 0 | 0 | 0 | The Shadowstaff (Major Artifact) Aura strong conjuration; CL 20thSlot none; Weight 1 lb.DESCRIPTIONThis artifact was crafted ages ago, weaving together wispy strands of shadow into a twisted black staff. The Shadowstaff makes the wielder slightly shadowy and incorporeal, granting him a +4 bonus to AC and on Reflex saves (which stacks with any other bonuses). However, in bright light (such as that of the sun, but not a torch) or in absolute darkness, the wielder takes a -2 penalty on all attack rolls, saves, and checks. The Shadowstaff also has these powers.
DESTRUCTIONThe Shadowstaff fades away to nothingness if it is exposed to true sunlight for a continuous 24 hour period. | -2 | 0 | NULL | 0 | The Shadowstaff | 0 | Artifact | 0 | 0 | 1 | 1 | 1 lb. | 0 | none | -1 | 0 | 0 | 0 | 20 | strong conjuration | 0 | 0 | 0 | Ultimate Equipment | This artifact was crafted ages ago, weaving together wispy strands of shadow into a twisted black staff. The Shadowstaff makes the wielder slightly shadowy and incorporeal, granting him a +4 bonus to AC and on Reflex saves (which stacks with any other bonuses). However, in bright light (such as that of the sun, but not a torch) or in absolute darkness, the wielder takes a -2 penalty on all attack rolls, saves, and checks. The Shadowstaff also has these powers. • Summon Shadows: Three times per day the staff may summon 2d4 shadows. Immune to turning, they serve the wielder as if called by a summon monster V spell cast at 20th level. • Summon Nightshade: Once per month, the staff can summon an advanced shadow demon that serves the wielder as if called by a summon monster IX spell cast at 20th level. • Shadow Form: Three times per day the wielder can become a living shadow, with all the movement powers granted by gaseous form. • Shadow Bolt: Three times per day the staff can project a ray attack that deals 10d6 points of cold damage to a single target. The shadow bolt has a range of 100 feet. |
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