m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 5 | 0 | moderate | 0 | 0 | 0 | Rod Of Animal Training Aura moderate enchantment; CL 9thSlot none; Price 12,300 gp; Weight 5 lbs.DESCRIPTIONThe head of this bronze scepter is shaped like a roaring lion leaping forward. When held by a creature with no ranks in the Handle Animal skill, this rod allows the wielder to teach tricks to any animal with an Intelligence score of 1 or 2 as though the wielder were trained in the use of that skill. Regardless of whether the wielder of a rod of animal training has ranks in Handle Animal, she gains a +5 competence bonus on Handle Animal checks to teach a trick to an animal or to train an animal for a general purpose, and the wielder can use charm animal (DC 11) as a spell-like ability three times per day. CONSTRUCTIONRequirements Craft Rod, charm animal; Cost 6,150 gp | 615000 | Craft Rod, charm animal | 0 | NULL | 6150 | Rod Of Animal Training | 0 | Rod | 0 | 12300 | 0 | 0 | 5 lbs. | 0 | none | 12300 | 0 | 0 | 0 | 9 | moderate enchantment | 0 | 0 | 1 | Animal Archive | The head of this bronze scepter is shaped like a roaring lion leaping forward. When held by a creature with no ranks in the Handle Animal skill, this rod allows the wielder to teach tricks to any animal with an Intelligence score of 1 or 2 as though the wielder were trained in the use of that skill. Regardless of whether the wielder of a rod of animal training has ranks in Handle Animal, she gains a +5 competence bonus on Handle Animal checks to teach a trick to an animal or to train an animal for a general purpose, and the wielder can use charm animal (DC 11) as a spell-like ability three times per day. |
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