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50moderate000

Rod Of The Aboleth

Aura moderate transmutation; CL 7th
Slot none; Price 29,000 gp; Weight 5 lbs.

DESCRIPTION

The rod of the aboleth acts as a +1 corrosive light mace. One end of the rod has three eye-shaped rubies imbedded in it, while the other end comes to a sharp point. When exposed to moisture, the surface of the rod takes on a slimy sheen that doesn't affect the wielder's grip. This rod has the following powers.

  • Once per day as a free action, when the rod hits a living creature, the target must succeed at a DC 18 Fortitude saving throw or take 1d4 points of Constitution damage.

  • Once per day as a free action, when the rod hits a living creature, the creature must succeed at a DC 13 Will saving throw or be affected as though targeted with a aboleth's lung spell (Advanced Race Guide).

  • On command for 1 minute per day, the wielder may gain a swim speed of 60 feet for 1 minute. This time need not be continuous, and can be spent in 1-round increments.


CONSTRUCTION

Requirements Craft Rod, aboleth's lung, acid arrow, touch of the sea (Advanced Player's Guide); Cost 14,500 gp
1450000Craft Rod, aboleth's lung, acid arrow, touch of the sea (Advanced Player's Guide)0#ERROR!NULL14500Rod Of The Aboleth0Rod029000005 lbs.0none290000107moderate transmutation000Ultimate EquipmentThe rod of the aboleth acts as a +1 corrosive light mace. One end of the rod has three eye-shaped rubies imbedded in it, while the other end comes to a sharp point. When exposed to moisture, the surface of the rod takes on a slimy sheen that doesn't affect the wielder's grip. This rod has the following powers. • Once per day as a free action, when the rod hits a living creature, the target must succeed at a DC 18 Fortitude saving throw or take 1d4 points of Constitution damage. • Once per day as a free action, when the rod hits a living creature, the creature must succeed at a DC 13 Will saving throw or be affected as though targeted with a aboleth's lung spell (Advanced Race Guide). • On command for 1 minute per day, the wielder may gain a swim speed of 60 feet for 1 minute. This time need not be continuous, and can be spent in 1-round increments.