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50moderate000

Rod Of The Viper

Aura moderate necromancy; CL 10th
Slot none; Price 19,000 gp; Weight 5 lbs.

DESCRIPTION

This rod strikes as a +2 heavy mace. Once per day, upon the wielder's command, the head of the rod becomes that of an actual serpent for 10 minutes. During this period, any successful strike with the rod deals its usual damage and also poisons the creature hit. This poison deals 1d3 points of Constitution damage per round for 6 rounds. Poisoned creatures can make a DC 16 Fortitude save each round to negate the damage and end the affliction. Multiple hits extend the duration by 3 rounds and increase the DC by 2 for each hit. The rod only functions if its possessor is evil.


CONSTRUCTION

Requirements Craft Rod, Craft Magic Arms and Armor, poison, creator must be evil; Cost 9,500 gp
950000Craft Rod, Craft Magic Arms and Armor, poison, creator must be evil0#ERROR!NULL9500Rod Of The Viper0Rod019000005 lbs.1none1900000010moderate necromancy000Ultimate EquipmentThis rod strikes as a +2 heavy mace. Once per day, upon the wielder's command, the head of the rod becomes that of an actual serpent for 10 minutes. During this period, any successful strike with the rod deals its usual damage and also poisons the creature hit. This poison deals 1d3 points of Constitution damage per round for 6 rounds. Poisoned creatures can make a DC 16 Fortitude save each round to negate the damage and end the affliction. Multiple hits extend the duration by 3 rounds and increase the DC by 2 for each hit. The rod only functions if its possessor is evil.