m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 5 | 0 | moderate | 0 | 0 | 0 | Rod Of Wonder Aura moderate enchantment; CL 10thSlot none; Price 12,000 gp; Weight 5 lbs.DESCRIPTIONA rod of wonder is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. Activating the rod is a standard action. Typical powers of the rod include the following.
CONSTRUCTIONRequirements Craft Rod, confusion, creator must be chaotic; Cost 6,000 gp | 600000 | Craft Rod, confusion, creator must be chaotic | 0 | NULL | 6000 | Rod Of Wonder | 0 | Rod | 0 | 12000 | 0 | 0 | 5 lbs. | 0 | none | 12000 | 0 | 0 | 0 | 10 | moderate enchantment | 0 | 0 | 1 | Ultimate Equipment | A rod of wonder is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. Activating the rod is a standard action. Typical powers of the rod include the following. d% WONDROUS EFFECT 01-05 Target affected by slow for 10 rounds (Will DC 15 negates). 06-10 Faerie fire surrounds the target. 11-15 Deludes the wielder for 1 round into believing the rod functions as indicated by a second die roll (no save). 16-20 Gust of wind, but at windstorm force (Fortitude DC 14 negates). 21-25 Wielder learns the target's surface thoughts (as with detect thoughts) for 1d4 rounds (no save). 26-30 Stinking cloud appears at 30-foot range (Fortitude DC 15 negates). 31-33 Heavy rain falls for 1 round in 60-foot radius centered on the rod wielder. 34-36 Summons an animal-a rhino (01-25 on d%), elephant (26-50), or mouse (51-100). 37-46 Lightning bolt (70 foot long, 5 foot wide), 6d6 points of damage (Reflex DC 15 half). 47-49 A stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone within 25 foot (Reflex DC 14 negates). 50-53 Target is affected by enlarge person if within 60 feet of rod (Fortitude DC 13 negates). 54-58 Darkness, 30-foot-diameter hemisphere, centered 30 feet away from rod. 59-62 Grass grows in 160-square-foot area before the rod, or grass existing there grows to 10 times its normal size. 63-65 Any nonliving object of up to 1,000 pounds of mass and up to 30 cubic feet in size turns ethereal. 66-69 Reduce wielder two size categories (no save) for 1 day. 70-79 Fireball at target or 100 feet straight ahead, 6d6 points of damage (Reflex DC 15 half). 80-84 Invisibility covers the rod's wielder. 85-87 Leaves grow from the target if within 60 feet of the rod. These last 24 hours. 88-90 10-40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets. 91-95 Shimmering colors dance and play over a 40-foot-by-30-foot area in front of rod. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates). 96-97 Wielder (50% chance) or the target (50% chance) turns permanently blue, green, or purple (no save). 98-100 Flesh to stone (or stone to flesh if the target is stone already) if the target is within 60 feet (Fortitude DC 18 negates). |
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