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80strong00chaotic neutral10

Rod That Should Not Be (greater)

Aura strong abjuration; CL 16th
Slot none; Price 40,000 gp; Weight 8 lbs.

STATISTICS

AL chaotic neutral; Ego 6
Int 10, Wis 10, Cha 8
Senses 120 ft., darkvision
Communication
Languages telepathy (Aklo)

DESCRIPTION

This rod is a fusion of magic and the limb of a dangerous, nearly mindless aberration. This rod features a single writhing tentacle at one end. The rod contains the mind of a living creature, but it does not have the ability to communicate via speech, empathy, or telepathy. If allowed, the rod attempts to attack creatures within reach, and must be stowed in a bag or backpack when the wielder is sleeping to keep it from grasping at the wielder or other creatures.

On command, the tentacle attacks an adjacent creature as a melee touch attack (attack bonus +8). On a successful hit must succeed at a DC 14 Will saving throw or be paralyzed for 1 round. This paralysis is a mind-affecting fear effect.

The greater version of this rod has four tentacles, which attack the same target simultaneously on command (attack bonus +12). The tentacles collectively deal 4d8 points of acid damage and the target must succeed at a DC 18 Will saving throw or be paralyzed for 1 round. This paralysis is a mind-affecting fear effect. The greater rods have a dedicated purpose: serve a bloodthirsty master.


CONSTRUCTION

Requirements summon monster V; Cost 20,000 gp
2000000Summon monster V8NULL20000Rod That Should Not Be (greater)10Rod0120 ft., darkvision400006008 lbs.0none4000000016telepathy (Aklo)strong abjuration010Ultimate EquipmentThis rod is a fusion of magic and the limb of a dangerous, nearly mindless aberration. This rod features a single writhing tentacle at one end. The rod contains the mind of a living creature, but it does not have the ability to communicate via speech, empathy, or telepathy. If allowed, the rod attempts to attack creatures within reach, and must be stowed in a bag or backpack when the wielder is sleeping to keep it from grasping at the wielder or other creatures. On command, the tentacle attacks an adjacent creature as a melee touch attack (attack bonus +8). On a successful hit must succeed at a DC 14 Will saving throw or be paralyzed for 1 round. This paralysis is a mind-affecting fear effect. The greater version of this rod has four tentacles, which attack the same target simultaneously on command (attack bonus +12). The tentacles collectively deal 4d8 points of acid damage and the target must succeed at a DC 18 Will saving throw or be paralyzed for 1 round. This paralysis is a mind-affecting fear effect. The greater rods have a dedicated purpose: serve a bloodthirsty master.