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80moderate00chaotic evil5

Rod That Should Not Be (lesser)

Aura moderate abjuration; CL 9th
Slot none; Price 12,000 gp; Weight 8 lbs.

STATISTICS

AL chaotic evil; Ego 3
Int 5, Wis 10, Cha 8
Senses 30 ft.
Communication
Languages None

DESCRIPTION

This rod is a fusion of magic and the limb of a dangerous, nearly mindless aberration. This rod features a single writhing tentacle at one end. The rod contains the mind of a living creature, but it does not have the ability to communicate via speech, empathy, or telepathy. If allowed, the rod attempts to attack creatures within reach, and must be stowed in a bag or backpack when the wielder is sleeping to keep it from grasping at the wielder or other creatures.

On command, the tentacle attacks an adjacent creature as a melee touch attack (attack bonus +8). On a successful hit must succeed at a DC 14 Will saving throw or be paralyzed for 1 round. This paralysis is a mind-affecting fear effect.

The greater version of this rod has four tentacles, which attack the same target simultaneously on command (attack bonus +12). The tentacles collectively deal 4d8 points of acid damage and the target must succeed at a DC 18 Will saving throw or be paralyzed for 1 round. This paralysis is a mind-affecting fear effect. The greater rods have a dedicated purpose: serve a bloodthirsty master.


CONSTRUCTION

Requirements summon monster III; Cost 6,000 gp
600000Summon monster III8NULL6000Rod That Should Not Be (lesser)10Rod030 ft.120003008 lbs.0none120000009Nonemoderate abjuration010Ultimate EquipmentThis rod is a fusion of magic and the limb of a dangerous, nearly mindless aberration. This rod features a single writhing tentacle at one end. The rod contains the mind of a living creature, but it does not have the ability to communicate via speech, empathy, or telepathy. If allowed, the rod attempts to attack creatures within reach, and must be stowed in a bag or backpack when the wielder is sleeping to keep it from grasping at the wielder or other creatures. On command, the tentacle attacks an adjacent creature as a melee touch attack (attack bonus +8). On a successful hit must succeed at a DC 14 Will saving throw or be paralyzed for 1 round. This paralysis is a mind-affecting fear effect. The greater version of this rod has four tentacles, which attack the same target simultaneously on command (attack bonus +12). The tentacles collectively deal 4d8 points of acid damage and the target must succeed at a DC 18 Will saving throw or be paralyzed for 1 round. This paralysis is a mind-affecting fear effect. The greater rods have a dedicated purpose: serve a bloodthirsty master.