m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 9 | 0 | moderate | 0 | 0 | 0 | Cave Dweller's Greataxe Aura moderate transmutation; CL 11thSlot none; Price 8,305 gp; Weight 9 lbs.DESCRIPTIONA cave dweller's greataxe appears to be a thin slab of stone crudely lashed to a bone haft. It's as serviceable as a metal weapon of the same type would be, and functions as a +1 greataxe. Once per day when the wielder of a cave dweller's greataxe hits a creature, the wielder can speak a command word to force the hit creature to attempt a DC 16 Fortitude save. If the creature fails, it becomes slowed for 1 round. At the end of that round, the creature is no longer slowed, but it must succeed at a second saving throw or it becomes petrified for 1d4 rounds. CONSTRUCTIONRequirements Craft Magic Arms and Armor, calcific touchAPG; Cost 4,305 gp | 430500 | Craft Magic Arms and Armor, calcific touchAPG | 0 | #ERROR! | NULL | 4305 | Cave Dweller's Greataxe | 0 | Weapon | 0 | 8305 | 0 | 0 | 9 lbs. | 0 | none | 8305 | 0 | 1 | 0 | 11 | moderate transmutation | 0 | 0 | 0 | Monster Codex | A cave dweller's greataxe appears to be a thin slab of stone crudely lashed to a bone haft. It's as serviceable as a metal weapon of the same type would be, and functions as a +1 greataxe. Once per day when the wielder of a cave dweller's greataxe hits a creature, the wielder can speak a command word to force the hit creature to attempt a DC 16 Fortitude save. If the creature fails, it becomes slowed for 1 round. At the end of that round, the creature is no longer slowed, but it must succeed at a second saving throw or it becomes petrified for 1d4 rounds. |
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