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01faint000

Courtesan's Ire

Aura faint conjuration and illusion; CL 5th
Slot none; Price 10,305 gp; Weight -

DESCRIPTION

Elegant as it is deadly, this +1 fighting fanUE is under a minor glamer that causes it to resemble a nonlethal fan intended for courtly or social affairs, though the glamer lacks the full protections of the glamered weapon quality. Dozens of sharp barbs adorn the top of the fan, typically hidden by the glamer effect. Up to three times per day as a standard action, the wielder can cause these blades to shoot forth, dealing 3d4 points of piercing damage to all creatures in a 15- foot cone (Reflex DC 14 half). As with all fighting fans, the tips of the weapon can be poisoned. Applied injury poison affects all creatures that take damage from the fan's hail of blades, though the save DCs for such poison are reduced by 2 due to the low dosage.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, disguise weaponACG, silver dartsACG; Cost 5,305 gp
530500Craft Magic Arms and Armor, disguise weaponACG, silver dartsACG0#ERROR!NULL5305Courtesan's Ire0Weapon01030510-0none103050005faint conjuration and illusion000Ultimate IntrigueElegant as it is deadly, this +1 fighting fanUE is under a minor glamer that causes it to resemble a nonlethal fan intended for courtly or social affairs, though the glamer lacks the full protections of the glamered weapon quality. Dozens of sharp barbs adorn the top of the fan, typically hidden by the glamer effect. Up to three times per day as a standard action, the wielder can cause these blades to shoot forth, dealing 3d4 points of piercing damage to all creatures in a 15- foot cone (Reflex DC 14 half). As with all fighting fans, the tips of the weapon can be poisoned. Applied injury poison affects all creatures that take damage from the fan's hail of blades, though the save DCs for such poison are reduced by 2 due to the low dosage.