m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 10 | 0 | moderate | 0 | 0 | 0 | Death Bill Aura moderate necromancy; CL 10thSlot none; Price 14,318 gp; Weight 10 lbs.DESCRIPTIONDeath bills are greatly coveted by redcaps, and the loss of a death bill is considered a great shame punishable by exile or even death. A death bill is a +1 scythe that leaves particularly unsightly wounds in its victims' flesh-these wounds do not bleed, and have dry, flaking edges, almost as if the wound had been desiccated by desert winds. Three times per day, the wielder of a death bill can swing the weapon as a standard action to create a scythe-shaped arc of dust that sweeps out from the user in a 30-foot cone. All creatures in this area take 2d4 points of slashing damage plus an amount of additional damage equal to the user's Charisma modifier, and are staggered for 1 round by the pain of having moisture drawn from their bodies by the supernatural effect. A successful DC 13 Reflex save halves the damage and negates the staggered effect. Once per day as a swift action, as a death bill is used to reduce a foe to negative hit points with a melee attack, the user may cast a death knell on that victim (Will DC 13 negates). CONSTRUCTIONRequirements Craft Magic Arms and Armor, death knell, inflict critical wounds; Cost 7,318 gp | 731800 | Craft Magic Arms and Armor, death knell, inflict critical wounds | 0 | #ERROR! | NULL | 7318 | Death Bill | 0 | Weapon | 0 | 14318 | 0 | 0 | 10 lbs. | 1 | none | 14318 | 0 | 0 | 0 | 10 | moderate necromancy | 0 | 0 | 0 | AP 64 | Death bills are greatly coveted by redcaps, and the loss of a death bill is considered a great shame punishable by exile or even death. A death bill is a +1 scythe that leaves particularly unsightly wounds in its victims' flesh-these wounds do not bleed, and have dry, flaking edges, almost as if the wound had been desiccated by desert winds. Three times per day, the wielder of a death bill can swing the weapon as a standard action to create a scythe-shaped arc of dust that sweeps out from the user in a 30-foot cone. All creatures in this area take 2d4 points of slashing damage plus an amount of additional damage equal to the user's Charisma modifier, and are staggered for 1 round by the pain of having moisture drawn from their bodies by the supernatural effect. A successful DC 13 Reflex save halves the damage and negates the staggered effect. Once per day as a swift action, as a death bill is used to reduce a foe to negative hit points with a melee attack, the user may cast a death knell on that victim (Will DC 13 negates). |
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