m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 3 | 0 | moderate | 0 | 0 | 0 | Depth Charger Aura moderate conjuration and transmutation; CL 11thSlot none; Price 58,800 gp; Weight 3 lbs.DESCRIPTIONCarved to look like the bones of fish, the barrel and mechanical components of this blunderbuss are made of mithral. A depth charger is a +2 reliableUE blunderbussUE that gains an additional +2 enhancement bonus on attack rolls against creatures with the aquatic subtype, and deals an additional 2d6 points of damage to such creatures with a successful attack. All ammunition used by a depth charger is considered to have the dry loadUE weapon special ability in addition to any other magical enhancements it previously contained. When a depth charger is wielded underwater, it enables its wielder to breathe normally. The wielder can continue to breathe underwater for a total of 12 hours as long as she continues to hold the blunderbuss. These hours do not have to be consecutive but must be used in 1-hour increments. The available breathing time is reset only if a depth charger is kept dry for 12 continuous hours. CONSTRUCTIONRequirements Craft Magic Arms and Armor, GunsmithingUC, air bubbleUC mending, summon monster I, water breathing; Cost 30,550 gp | 3055000 | Craft Magic Arms and Armor, GunsmithingUC, air bubbleUC mending, summon monster I, water breathing | 0 | #ERROR! | NULL | 30550 | Depth Charger | 0 | Weapon | 0 | 58800 | 1 | 0 | 3 lbs. | 0 | none | 58800 | 0 | 1 | 0 | 11 | moderate conjuration and transmutation | 0 | 0 | 0 | Down The Blighted Path | Carved to look like the bones of fish, the barrel and mechanical components of this blunderbuss are made of mithral. A depth charger is a +2 reliableUE blunderbussUE that gains an additional +2 enhancement bonus on attack rolls against creatures with the aquatic subtype, and deals an additional 2d6 points of damage to such creatures with a successful attack. All ammunition used by a depth charger is considered to have the dry loadUE weapon special ability in addition to any other magical enhancements it previously contained. When a depth charger is wielded underwater, it enables its wielder to breathe normally. The wielder can continue to breathe underwater for a total of 12 hours as long as she continues to hold the blunderbuss. These hours do not have to be consecutive but must be used in 1-hour increments. The available breathing time is reset only if a depth charger is kept dry for 12 continuous hours. |
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