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30moderate000

Depth Charger

Aura moderate conjuration and transmutation; CL 11th
Slot none; Price 58,800 gp; Weight 3 lbs.

DESCRIPTION

Carved to look like the bones of fish, the barrel and mechanical components of this blunderbuss are made of mithral. A depth charger is a +2 reliableUE blunderbussUE that gains an additional +2 enhancement bonus on attack rolls against creatures with the aquatic subtype, and deals an additional 2d6 points of damage to such creatures with a successful attack. All ammunition used by a depth charger is considered to have the dry loadUE weapon special ability in addition to any other magical enhancements it previously contained. When a depth charger is wielded underwater, it enables its wielder to breathe normally. The wielder can continue to breathe underwater for a total of 12 hours as long as she continues to hold the blunderbuss. These hours do not have to be consecutive but must be used in 1-hour increments. The available breathing time is reset only if a depth charger is kept dry for 12 continuous hours.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, GunsmithingUC, air bubbleUC mending, summon monster I, water breathing; Cost 30,550 gp
3055000Craft Magic Arms and Armor, GunsmithingUC, air bubbleUC mending, summon monster I, water breathing0#ERROR!NULL30550Depth Charger0Weapon058800103 lbs.0none5880001011moderate conjuration and transmutation000Down The Blighted PathCarved to look like the bones of fish, the barrel and mechanical components of this blunderbuss are made of mithral. A depth charger is a +2 reliableUE blunderbussUE that gains an additional +2 enhancement bonus on attack rolls against creatures with the aquatic subtype, and deals an additional 2d6 points of damage to such creatures with a successful attack. All ammunition used by a depth charger is considered to have the dry loadUE weapon special ability in addition to any other magical enhancements it previously contained. When a depth charger is wielded underwater, it enables its wielder to breathe normally. The wielder can continue to breathe underwater for a total of 12 hours as long as she continues to hold the blunderbuss. These hours do not have to be consecutive but must be used in 1-hour increments. The available breathing time is reset only if a depth charger is kept dry for 12 continuous hours.