m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | moderate | 0 | 0 | 0 | Dimensional Grenade Aura moderate conjuration; CL 7thSlot none; Price 1,450 gp; Weight 1 lb.DESCRIPTIONThis M1914 concussion grenade (see page 66) can be thrown up to 680 feet away, as it teleports itself directly to the target location when thrown. This allows a dimensional grenade to be thrown even at targets behind cover, including total cover. The wielder does not need to attempt an attack roll; the dimensional grenade simply appears in the target location and detonates at the beginning the wielder's next turn. A dimensional grenade deals 3d6 points of force damage in a 15-foot radius (Reflex DC 15 for half). In addition, any creature damaged by the grenade's blast must succeed at a DC 16 Will save or be dazed for 1 round. The grenade is consumed in the attack. CONSTRUCTIONRequirements Craft Magic Arms and Armor, dimension door, mass dazeUM; Cost 750 gp | 75000 | Craft Magic Arms and Armor, dimension door, mass dazeUM | 0 | M1914 concussion grenade | NULL | 750 | Dimensional Grenade | 0 | Weapon | 0 | 1450 | 1 | 0 | 1 lb. | 0 | none | 1450 | 0 | 0 | 0 | 7 | moderate conjuration | 0 | 0 | 0 | AP 71 | This M1914 concussion grenade (see page 66) can be thrown up to 680 feet away, as it teleports itself directly to the target location when thrown. This allows a dimensional grenade to be thrown even at targets behind cover, including total cover. The wielder does not need to attempt an attack roll; the dimensional grenade simply appears in the target location and detonates at the beginning the wielder's next turn. A dimensional grenade deals 3d6 points of force damage in a 15-foot radius (Reflex DC 15 for half). In addition, any creature damaged by the grenade's blast must succeed at a DC 16 Will save or be dazed for 1 round. The grenade is consumed in the attack. |
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