m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 18 | 0 | moderate | 0 | 0 | 0 | Earthcracker Aura moderate evocation; CL 12thSlot none; Price 20,340 gp; Weight 18 lbs.DESCRIPTIONMolded and crafted from a single large chunk of raw iron ore, this +1 thundering earth breakerUE is as cool as loose soil to the touch. Three times per day as a standard action, the wielder may slam an earthcracker against the ground, causing earth and stone to rise and fall in a violent wave that travels in a 30-foot line from the wielder's location. All of the affected squares become difficult terrain. The wielder can perform a free trip combat maneuver on a single creature within the affected squares; this attempt does not provoke attacks of opportunity and the wielder is not knocked prone if the attempt fails. If the trip combat maneuver check is a natural 20, the blow is so mighty that it also deals 2d8 points of sonic damage to the target. CONSTRUCTIONRequirements Craft Magic Arms and Armor, blindness/deafness, stone shape; Cost 28,300 gp | 2830000 | Craft Magic Arms and Armor, blindness/deafness, stone shape | 0 | #ERROR! | NULL | 28300 | Earthcracker | 0 | Weapon | 1 | 20340 | 0 | 0 | 18 lbs. | 0 | none | 20340 | 0 | 0 | 0 | 12 | moderate evocation | 0 | 0 | 0 | Down The Blighted Path | Molded and crafted from a single large chunk of raw iron ore, this +1 thundering earth breakerUE is as cool as loose soil to the touch. Three times per day as a standard action, the wielder may slam an earthcracker against the ground, causing earth and stone to rise and fall in a violent wave that travels in a 30-foot line from the wielder's location. All of the affected squares become difficult terrain. The wielder can perform a free trip combat maneuver on a single creature within the affected squares; this attempt does not provoke attacks of opportunity and the wielder is not knocked prone if the attempt fails. If the trip combat maneuver check is a natural 20, the blow is so mighty that it also deals 2d8 points of sonic damage to the target. |
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