m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 4 | 0 | faint | 0 | 0 | 0 | Everflowing Aspergillum Aura faint conjuration; CL 5thSlot none; Price 7,805 gp; Weight 4 lbs.DESCRIPTIONThe holy water in this +1 battle aspergillum never runs dry. However, the water vanishes 1 round after leaving the aspergillum, so it cannot be collected. As a full-round action, the wielder can swing the weapon to dispense a vial's worth of holy water as a ranged touch attack with a maximum range of 10 feet and no range penalty. An everflowing aspergillum counts as a good-aligned weapon for purposes of overcoming damage reduction. CONSTRUCTIONRequirements Craft Magic Arms and Armor, bless water, create water; Cost 3,905 gp | 390500 | Craft Magic Arms and Armor, bless water, create water | 0 | #ERROR! | NULL | 3905 | Everflowing Aspergillum | 0 | Weapon | 0 | 7805 | 1 | 0 | 4 lbs. | 0 | none | 7805 | 0 | 0 | 0 | 5 | faint conjuration | 0 | 0 | 0 | Ultimate Equipment | The holy water in this +1 battle aspergillum never runs dry. However, the water vanishes 1 round after leaving the aspergillum, so it cannot be collected. As a full-round action, the wielder can swing the weapon to dispense a vial's worth of holy water as a ranged touch attack with a maximum range of 10 feet and no range penalty. An everflowing aspergillum counts as a good-aligned weapon for purposes of overcoming damage reduction. |
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