m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
100moderate000

Frost-Thunder Hammer

Aura moderate evocation; CL 9th
Slot none; Price 24,524 gp; Weight 10 lbs.

DESCRIPTION

This oversized +2 warhammer is forged from blue steel and engraved with Abyssal runes that read, "There are no screams for those who die the frozen death." A frost-thunder hammer is sized for giants; it is a two-handed weapon for Medium-sized creatures, who take a -2 penalty on attack rolls for wielding an oversized weapon.

Once per day as a ranged touch attack, the wielder of a frost-thunder hammer can slam the weapon against the ground to release a crackling bolt of ice that shoots across the ground toward a single target up to 100 feet away. On a successful hit, the ice immediately freezes around the target, trapping it within a 9-inch-thick solid block of pale blue ice. The ice blocks line of effect to the entrapped victim, who is helpless (but can still breathe) and takes 9 points of cold damage per round until freed. The ice has hardness 0 and 27 hit points; if the ice is broken, the creature is freed. A creature can break the ice as a full-round action with a successful DC 24 Strength check.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, icy prisonUM; Cost 12,424 gp
1242400Craft Magic Arms and Armor, icy prisonUM0#ERROR!NULL12424Frost-Thunder Hammer0Weapon1245240010 lbs.0none245240009moderate evocation000AP 69This oversized +2 warhammer is forged from blue steel and engraved with Abyssal runes that read, "There are no screams for those who die the frozen death." A frost-thunder hammer is sized for giants; it is a two-handed weapon for Medium-sized creatures, who take a -2 penalty on attack rolls for wielding an oversized weapon. Once per day as a ranged touch attack, the wielder of a frost-thunder hammer can slam the weapon against the ground to release a crackling bolt of ice that shoots across the ground toward a single target up to 100 feet away. On a successful hit, the ice immediately freezes around the target, trapping it within a 9-inch-thick solid block of pale blue ice. The ice blocks line of effect to the entrapped victim, who is helpless (but can still breathe) and takes 9 points of cold damage per round until freed. The ice has hardness 0 and 27 hit points; if the ice is broken, the creature is freed. A creature can break the ice as a full-round action with a successful DC 24 Strength check.