m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 10 | 0 | moderate | 0 | 0 | 0 | Frost-Thunder Hammer Aura moderate evocation; CL 9thSlot none; Price 24,524 gp; Weight 10 lbs.DESCRIPTIONThis oversized +2 warhammer is forged from blue steel and engraved with Abyssal runes that read, "There are no screams for those who die the frozen death." A frost-thunder hammer is sized for giants; it is a two-handed weapon for Medium-sized creatures, who take a -2 penalty on attack rolls for wielding an oversized weapon. Once per day as a ranged touch attack, the wielder of a frost-thunder hammer can slam the weapon against the ground to release a crackling bolt of ice that shoots across the ground toward a single target up to 100 feet away. On a successful hit, the ice immediately freezes around the target, trapping it within a 9-inch-thick solid block of pale blue ice. The ice blocks line of effect to the entrapped victim, who is helpless (but can still breathe) and takes 9 points of cold damage per round until freed. The ice has hardness 0 and 27 hit points; if the ice is broken, the creature is freed. A creature can break the ice as a full-round action with a successful DC 24 Strength check. CONSTRUCTIONRequirements Craft Magic Arms and Armor, icy prisonUM; Cost 12,424 gp | 1242400 | Craft Magic Arms and Armor, icy prisonUM | 0 | #ERROR! | NULL | 12424 | Frost-Thunder Hammer | 0 | Weapon | 1 | 24524 | 0 | 0 | 10 lbs. | 0 | none | 24524 | 0 | 0 | 0 | 9 | moderate evocation | 0 | 0 | 0 | AP 69 | This oversized +2 warhammer is forged from blue steel and engraved with Abyssal runes that read, "There are no screams for those who die the frozen death." A frost-thunder hammer is sized for giants; it is a two-handed weapon for Medium-sized creatures, who take a -2 penalty on attack rolls for wielding an oversized weapon. Once per day as a ranged touch attack, the wielder of a frost-thunder hammer can slam the weapon against the ground to release a crackling bolt of ice that shoots across the ground toward a single target up to 100 feet away. On a successful hit, the ice immediately freezes around the target, trapping it within a 9-inch-thick solid block of pale blue ice. The ice blocks line of effect to the entrapped victim, who is helpless (but can still breathe) and takes 9 points of cold damage per round until freed. The ice has hardness 0 and 27 hit points; if the ice is broken, the creature is freed. A creature can break the ice as a full-round action with a successful DC 24 Strength check. |
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