m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 5 | 0 | strong | 0 | 0 | 0 | Hammer Of Seismic Assault Aura strong evocation; CL 15thSlot none; Price 80,000 gp; Weight 5 lbs.DESCRIPTIONThis +3 impactUE warhammer deals 2d6 points of bludgeoning damage when it hits. As a swift action, the wielder can will the hammer's crystalline head to grow jagged spikes, switching its damage type to piercing for a single blow. When the bearer confirms a critical hit with the hammer of seismic assault, a concussive blast emits from the hammer in a 10-foot-radius spread, causing a tremor to rip through the ground. Any creatures standing on the ground in this area with a CMD equal to or lower than the result of the confirmation roll are knocked prone. This damaged area is considered rough terrain for 10 minutes. CONSTRUCTIONRequirements Craft Magic Arms and Armor, earthquake, lead bladesAPG; Cost 40,000 gp | 4000000 | Craft Magic Arms and Armor, earthquake, lead bladesAPG | 0 | #ERROR! | NULL | 40000 | Hammer Of Seismic Assault | 0 | Weapon | 1 | 80000 | 0 | 0 | 5 lbs. | 0 | none | 80000 | 0 | 0 | 0 | 15 | strong evocation | 0 | 0 | 0 | AP 120 | This +3 impactUE warhammer deals 2d6 points of bludgeoning damage when it hits. As a swift action, the wielder can will the hammer's crystalline head to grow jagged spikes, switching its damage type to piercing for a single blow. When the bearer confirms a critical hit with the hammer of seismic assault, a concussive blast emits from the hammer in a 10-foot-radius spread, causing a tremor to rip through the ground. Any creatures standing on the ground in this area with a CMD equal to or lower than the result of the confirmation roll are knocked prone. This damaged area is considered rough terrain for 10 minutes. |
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