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30moderate000

Hellscourge

Aura moderate necromancy; CL 7th
Slot none; Price 39,305 gp; Weight 3 lbs.

DESCRIPTION

This +1 unholy scorpion whip (Ultimate Combat 144) is fashioned from skin flayed from a barbed devil's back. It grants its wielder a +5 competence bonus on Intimidate checks. A shaken creature struck by the hellscourge must succeed at a DC 17 Will save or become frightened for 1 round. A frightened or panicked creature struck must instead save or cower for 1d4 rounds. Both of these are mind-affecting fear effects.

If wielded by a person who wears hamatula hide armor, the hellscourge functions as a +1 flaming unholy whip. Such a wielder can lash the whip once per day to hurl flames as a scorching ray (creating two rays); doing so extinguishes the whip's flames until the next day.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, fear, scorching ray, unholy blight; Cost 19,805 gp
1980500Craft Magic Arms and Armor, fear, scorching ray, unholy blight0#ERROR!NULL19805Hellscourge0Weapon039305003 lbs.1none393050007moderate necromancy000Ultimate EquipmentThis +1 unholy scorpion whip (Ultimate Combat 144) is fashioned from skin flayed from a barbed devil's back. It grants its wielder a +5 competence bonus on Intimidate checks. A shaken creature struck by the hellscourge must succeed at a DC 17 Will save or become frightened for 1 round. A frightened or panicked creature struck must instead save or cower for 1d4 rounds. Both of these are mind-affecting fear effects. If wielded by a person who wears hamatula hide armor, the hellscourge functions as a +1 flaming unholy whip. Such a wielder can lash the whip once per day to hurl flames as a scorching ray (creating two rays); doing so extinguishes the whip's flames until the next day.