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30moderate000

Lash Of The Howler

Aura moderate necromancy; CL 9th
Slot none; Price 18,305 gp; Weight 3 lbs.

DESCRIPTION

The lash of the howler is a +1 vicious scorpion whip tipped with quills torn from a howler's mane. Each time a creature takes damage from the lash of the howler, it must succeed at a DC 14 Reflex save or a quill breaks off and lodges in its flesh. The whip instantly sprouts a new quill to replace the one lost. The quill leaves the target sickened until it is removed. Removing a single quill from a creature requires a DC 15 Heal check made as a full-round action. For every 5 by which the check is exceeded, one additional quill can be removed. On a failed check, a quill is still removed but the process deals 1d4+1 points of damage to the victim.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, enervation, ray o f s ickening (Ultimate Magic); Cost 9,305 gp
930500Craft Magic Arms and Armor, enervation, ray o f s ickening (Ultimate Magic)0#ERROR!NULL9305Lash Of The Howler0Weapon018305003 lbs.1none183050009moderate necromancy000Ultimate EquipmentThe lash of the howler is a +1 vicious scorpion whip tipped with quills torn from a howler's mane. Each time a creature takes damage from the lash of the howler, it must succeed at a DC 14 Reflex save or a quill breaks off and lodges in its flesh. The whip instantly sprouts a new quill to replace the one lost. The quill leaves the target sickened until it is removed. Removing a single quill from a creature requires a DC 15 Heal check made as a full-round action. For every 5 by which the check is exceeded, one additional quill can be removed. On a failed check, a quill is still removed but the process deals 1d4+1 points of damage to the victim.