m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | moderate | 0 | 0 | 0 | Mokele-Mbembe Tail Whip Aura moderate evocation; CL 9thSlot none; Price 32,301 gp; Weight 2 lbs.DESCRIPTIONThis item is crafted from tightly braided rawhide from a water buffalo skin, and is usually awarded to a prominent member of a tribe. The mokele-mbembe tail whip functions as a +2 whip, but deals an additional 1d6 points of sonic damage on a successful hit. In addition, anyone hit by a critical hit with the whip must succeed at a DC 21 Fortitude save or be stunned for 1 round. A successful critical hit with the whip does not multiply the weapon's sonic damage. CONSTRUCTIONRequirements Craft Magic Arms and Armor, shout; Cost 16,301 gp | 1630100 | Craft Magic Arms and Armor, shout | 0 | #ERROR! | NULL | 16301 | Mokele-Mbembe Tail Whip | 0 | Weapon | 1 | 32301 | 0 | 0 | 2 lbs. | 0 | none | 32301 | 0 | 0 | 0 | 9 | moderate evocation | 0 | 0 | 0 | Mystery Monsters Revisited | This item is crafted from tightly braided rawhide from a water buffalo skin, and is usually awarded to a prominent member of a tribe. The mokele-mbembe tail whip functions as a +2 whip, but deals an additional 1d6 points of sonic damage on a successful hit. In addition, anyone hit by a critical hit with the whip must succeed at a DC 21 Fortitude save or be stunned for 1 round. A successful critical hit with the whip does not multiply the weapon's sonic damage. |
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