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40moderate000

Nine-Fold Spirit Sword

Aura moderate conjuration; CL 9th
Slot none; Price 28,800 gp; Weight 4 lbs.

DESCRIPTION

This broad-bladed +1 ghost touch nine-ring broadsword (Ultimate Combat 131, or use longsword) is crafted of silvery-gray steel, with nine golden rings threaded through its spine that glow with magical power. Streamers of blue and purple silk hang from the sword's pommel. The nine-fold spirit sword has 9 charges, represented by its nine rings. As a swift action, the wielder can discharge the energy in these rings to create one of three effects. By expending 1 charge, the wielder can add the undead bane special ability to the sword for 1 minute. By expending 2 charges, the wielder can attempt to banish a creature possessing another creature (such as a ghost possessing a creature with its malevolence ability) with a successful hit on the possessed creature. The possessing creature must succeed at a DC 17 Will save or be driven out of the body of the creature it is possessing. By expending 3 charges, the wielder can attempt to destroy a single undead creature with a successful hit. The creature must succeed at a DC 17 Will save or be utterly destroyed. Spell resistance does not apply against either the banishing or destruction effect. Each ring holds 1 charge; when a charge is expended, one ring stops glowing. The sword recharges 1 charge per week.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, dispel evil, disrupting weapon, plane shift, summon monster I; Cost 14,560 gp
1456000Craft Magic Arms and Armor, dispel evil, disrupting weapon, plane shift, summon monster I0#ERROR!NULL14560Nine-Fold Spirit Sword0Weapon028800104 lbs.0none288000009moderate conjuration000AP 51This broad-bladed +1 ghost touch nine-ring broadsword (Ultimate Combat 131, or use longsword) is crafted of silvery-gray steel, with nine golden rings threaded through its spine that glow with magical power. Streamers of blue and purple silk hang from the sword's pommel. The nine-fold spirit sword has 9 charges, represented by its nine rings. As a swift action, the wielder can discharge the energy in these rings to create one of three effects. By expending 1 charge, the wielder can add the undead bane special ability to the sword for 1 minute. By expending 2 charges, the wielder can attempt to banish a creature possessing another creature (such as a ghost possessing a creature with its malevolence ability) with a successful hit on the possessed creature. The possessing creature must succeed at a DC 17 Will save or be driven out of the body of the creature it is possessing. By expending 3 charges, the wielder can attempt to destroy a single undead creature with a successful hit. The creature must succeed at a DC 17 Will save or be utterly destroyed. Spell resistance does not apply against either the banishing or destruction effect. Each ring holds 1 charge; when a charge is expended, one ring stops glowing. The sword recharges 1 charge per week.