m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 4 | 0 | moderate | 0 | 0 | 0 | Rimeblade Aura moderate evocation [cold]; CL 8thSlot none; Price 16,955 gp; Weight 4 lbs.DESCRIPTIONThis +1 frost scimitar has been forged from a single piece of razor-sharp, super-hardened ice. A rimeblade automatically resizes itself to match the size of its wielder, and if a rimeblade is damaged, the wielder can cause the blade to melt away and reform with full hit points as a full-round action. This ability cannot be used if the weapon is destroyed. Once per day on command, the wielder can transform a rimeblade into a beam of ice-cold flame called rimefire. The weapon is still wielded as scimitar, and attacks with the blade-like beam are melee touch attacks that deal 1d8+3 points of cold damage (regardless of the wielder's size). Because the beam is immaterial, the wielder's Strength modifier doesn't apply to damage. In addition, a creature that takes cold damage from the rimefire beam is covered in clinging frost and is entangled for 1 round. The rimefire beam lasts for 1 minute, after which the weapon returns to its normal form. In addition, once per day as a swift action before an attack, a rimeblade's wielder can cause the blade to glow with a pale blue radiance. On a successful attack, the rimeblade deals an additional 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute instead. This effect ends after a single attack, regardless of whether the attack is successful or not. CONSTRUCTIONRequirements Craft Magic Arms and Armor, Elemental SpellAPG, Rime SpellUM, chill metal or ice storm, flame blade, frigid touchUM; Cost 8,635 gp | 863500 | Craft Magic Arms and Armor, Elemental SpellAPG, Rime SpellUM, chill metal or ice storm, flame blade, frigid touchUM | 0 | #ERROR! | NULL | 8635 | Rimeblade | 0 | Weapon | 1 | 16955 | 0 | 0 | 4 lbs. | 0 | none | 16955 | 0 | 0 | 0 | 8 | moderate evocation [cold] | 0 | 0 | 0 | AP 70 | This +1 frost scimitar has been forged from a single piece of razor-sharp, super-hardened ice. A rimeblade automatically resizes itself to match the size of its wielder, and if a rimeblade is damaged, the wielder can cause the blade to melt away and reform with full hit points as a full-round action. This ability cannot be used if the weapon is destroyed. Once per day on command, the wielder can transform a rimeblade into a beam of ice-cold flame called rimefire. The weapon is still wielded as scimitar, and attacks with the blade-like beam are melee touch attacks that deal 1d8+3 points of cold damage (regardless of the wielder's size). Because the beam is immaterial, the wielder's Strength modifier doesn't apply to damage. In addition, a creature that takes cold damage from the rimefire beam is covered in clinging frost and is entangled for 1 round. The rimefire beam lasts for 1 minute, after which the weapon returns to its normal form. In addition, once per day as a swift action before an attack, a rimeblade's wielder can cause the blade to glow with a pale blue radiance. On a successful attack, the rimeblade deals an additional 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute instead. This effect ends after a single attack, regardless of whether the attack is successful or not. |
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