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40moderate000

Rod Of Burning Blood

Aura moderate evocation; CL 10th
Slot none; Price 11,050 gp; Weight 4 lbs.

DESCRIPTION

This rod of blackened iron is inset with rubies and functions as a +1 cunningUE light mace. Unholy water poured over the rod is absorbed, giving the rod 1 charge per vial. When the rod strikes a creature, the wielder can expend 1 charge from the rod to spray the creature with burning blood from the weapon's head. This burning blood deals 1d6 points of damage (half fire, half unholy). Alternatively, the wielder can expend 5 charges at once to create a spray of burning blood in a 15-foot cone. Creatures in the area take 5d4 points of damage (half fire, half unholy; Reflex DC 17 half). The rod can hold at most 10 charges at any one time. Charging the rod with unholy water is a standard action that provokes attacks of opportunity.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, Craft Rod, flame strike, true strike; Cost 5,525 gp
552500Craft Magic Arms and Armor, Craft Rod, flame strike, true strike0#ERROR!NULL5525Rod Of Burning Blood0Weapon111050004 lbs.0none1105000010moderate evocation000Villain CodexThis rod of blackened iron is inset with rubies and functions as a +1 cunningUE light mace. Unholy water poured over the rod is absorbed, giving the rod 1 charge per vial. When the rod strikes a creature, the wielder can expend 1 charge from the rod to spray the creature with burning blood from the weapon's head. This burning blood deals 1d6 points of damage (half fire, half unholy). Alternatively, the wielder can expend 5 charges at once to create a spray of burning blood in a 15-foot cone. Creatures in the area take 5d4 points of damage (half fire, half unholy; Reflex DC 17 half). The rod can hold at most 10 charges at any one time. Charging the rod with unholy water is a standard action that provokes attacks of opportunity.