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120faint000

Rusting Teeth Of The Rough

Aura faint necromancy; CL 3rd
Slot none; Price 8,320 gp; Weight 12 lbs.

DESCRIPTION

This +1 greataxe has a corroded edge that constantly sheds metal shards and rusty powder, though the blade never gets any smaller and this doesn't weaken the weapon in any way. Whenever the axe damages a creature, the target must succeed at a DC 14 Reflex save or a shard from the weapon lodges in the creature's flesh; the target is sickened until the shard is removed. Removing a shard deals 1d4+1 points of damage to the target, unless whoever is removing the shard succeeds at a DC 15 Heal check as a full-round action. For every 5 by which the check exceeds the DC, an additional shard is removed. A rusting grasp spell immediately destroys all shards embedded in the target.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, bleed, ray of sickeningUM; Cost 4,320 gp
432000Craft Magic Arms and Armor, bleed, ray of sickeningUM0#ERROR!NULL4320Rusting Teeth Of The Rough0Weapon083200012 lbs.1none83200003faint necromancy000Inner Sea GodsThis +1 greataxe has a corroded edge that constantly sheds metal shards and rusty powder, though the blade never gets any smaller and this doesn't weaken the weapon in any way. Whenever the axe damages a creature, the target must succeed at a DC 14 Reflex save or a shard from the weapon lodges in the creature's flesh; the target is sickened until the shard is removed. Removing a shard deals 1d4+1 points of damage to the target, unless whoever is removing the shard succeeds at a DC 15 Heal check as a full-round action. For every 5 by which the check exceeds the DC, an additional shard is removed. A rusting grasp spell immediately destroys all shards embedded in the target.