m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
10moderate000

Serpent's Fang

Aura moderate conjuration; CL 9th
Slot none; Price 10,302 gp; Weight 1 lb.

DESCRIPTION

The brass hilt of this curved +1 dagger resembles a snake coiled around a bone. When a new user unsheathes the dagger for the first time, the weapon lets out a long, ominous hiss. When the user places the tip of the dagger in a vial of injury poison, the dagger absorbs the dose of poison and stores it in an extradimensional space. The stored toxin retains its save DC, effects, and all other properties. The dagger can hold a maximum of 5 doses of poison. As a swift action, the user can whisper the name of one of the poisons stored in the dagger, releasing the poison from its extradimensional space onto the blade of the dagger. When poisoning the dagger in this manner, the wielder can't accidentally poison himself, though he still poisons himself if he rolls a natural 1 on an attack roll.


CONSTRUCTION

Requirements Craft Magic Arms and Armor, secret chest; Cost 5,302 gp
530200Craft Magic Arms and Armor, secret chest0#ERROR!NULL5302Serpent's Fang0Weapon010302101 lb.0none103020009moderate conjuration000Ultimate IntrigueThe brass hilt of this curved +1 dagger resembles a snake coiled around a bone. When a new user unsheathes the dagger for the first time, the weapon lets out a long, ominous hiss. When the user places the tip of the dagger in a vial of injury poison, the dagger absorbs the dose of poison and stores it in an extradimensional space. The stored toxin retains its save DC, effects, and all other properties. The dagger can hold a maximum of 5 doses of poison. As a swift action, the user can whisper the name of one of the poisons stored in the dagger, releasing the poison from its extradimensional space onto the blade of the dagger. When poisoning the dagger in this manner, the wielder can't accidentally poison himself, though he still poisons himself if he rolls a natural 1 on an attack roll.