m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 0 | 0 | faint | 0 | 0 | 0 | Smuggler's Sling Aura faint conjuration; CL 5thSlot none; Price 5,300 gp; Weight -DESCRIPTIONSmuggler's slings are favored in Chu Ye, where they are employed by freedom fighters sneaking contraband weapons past oni slave masters. The wielder of this +1 sling gains a +5 competence bonus on Sleight of Hand checks to conceal the sling. Up to five times per day, the wearer can load the sling with a conjured bullet as a swift action. A conjured bullet counts as magical for the purposes of overcoming damage reduction and attacking incorporeal creatures, but is otherwise a standard sling bullet. This bullet must be fired by the end of the round or it vanishes. CONSTRUCTIONRequirements Craft Magic Arms and Armor, reloading handsUC; Cost 2,650 gp | 265000 | Craft Magic Arms and Armor, reloading handsUC | 0 | #ERROR! | NULL | 2650 | Smuggler's Sling | 0 | Weapon | 0 | 5300 | 1 | 0 | - | 0 | none | 5300 | 0 | 0 | 0 | 5 | faint conjuration | 0 | 0 | 0 | Giant Hunters Handbook | Smuggler's slings are favored in Chu Ye, where they are employed by freedom fighters sneaking contraband weapons past oni slave masters. The wielder of this +1 sling gains a +5 competence bonus on Sleight of Hand checks to conceal the sling. Up to five times per day, the wearer can load the sling with a conjured bullet as a swift action. A conjured bullet counts as magical for the purposes of overcoming damage reduction and attacking incorporeal creatures, but is otherwise a standard sling bullet. This bullet must be fired by the end of the round or it vanishes. |
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