m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | moderate | 0 | 0 | 0 | Tamer's Whip Aura moderate conjuration and enchantment [mind-affecting, sonic]; CL 8thSlot none; Price 11,901 gp; Weight 2 lbs.DESCRIPTIONThis leathern lash is dyed with special unguents that give it a disturbing crimson hue. A tamer's whip is a +1 animal-bane whip that deals lethal damage to animals and magical beasts regardless of their natural armor bonus. Cracking a tamer's whip as a move action grants the wielder the following benefits until the end of her turn: a +4 competence bonus on Intimidate checks made against animals and magical beasts, a +4 competence bonus on Handle Animal checks made to push them, and a +2 bonus on any combat maneuvers against animals or magical beasts. CONSTRUCTIONRequirements Craft Magic Arms and Armor, animal trance, snare, summon nature's ally I; Cost 6,101 gp | 610100 | Craft Magic Arms and Armor, animal trance, snare, summon nature's ally I | 0 | #ERROR! | NULL | 6101 | Tamer's Whip | 0 | Weapon | 0 | 11901 | 1 | 0 | 2 lbs. | 0 | none | 11901 | 0 | 0 | 0 | 8 | moderate conjuration and enchantment [mind-affecting, sonic] | 0 | 0 | 1 | Animal Archive | This leathern lash is dyed with special unguents that give it a disturbing crimson hue. A tamer's whip is a +1 animal-bane whip that deals lethal damage to animals and magical beasts regardless of their natural armor bonus. Cracking a tamer's whip as a move action grants the wielder the following benefits until the end of her turn: a +4 competence bonus on Intimidate checks made against animals and magical beasts, a +4 competence bonus on Handle Animal checks made to push them, and a +2 bonus on any combat maneuvers against animals or magical beasts. |
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