m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | faint | 0 | 0 | 0 | Amulet Of Euphoric Healing Aura faint enchantment; CL 3rdSlot neck; Price 12,000 gp; Weight 1 lb.DESCRIPTIONThese glass amulets hold bubbling red liquid and often feature a religion's or deity's holy symbol, most commonly that of Asmodeus or Zon-Kuthon. While worn, the amulet tinges the user's healing magic with a wash of ecstasy that acts as a magical drug, making the recipient of the magical healing susceptible to mental manipulation by the wearer. Anytime the wearer casts a healing spell or uses a spell-like ability on a single target, the recipient of the magical healing additionally must succeed at a DC 13 Fortitude save or become addicted to the wearer's healing spells. The wearer can suppress this effect by shielding the amulet from view with a hand or held item as a free action. The drug has the following statistics. CONSTRUCTIONRequirements Craft Wondrous Item, cure light wounds, enthrall; Cost 6,000 gp | 600000 | Craft Wondrous Item, cure light wounds, enthrall | 0 | NULL | 6000 | Amulet Of Euphoric Healing | 0 | Wondrous Item | 0 | 12000 | 0 | 0 | 1 lb. | 0 | neck | 12000 | 0 | 0 | 0 | 3 | faint enchantment | 0 | 0 | 1 | Champions Of Corruption | These glass amulets hold bubbling red liquid and often feature a religion's or deity's holy symbol, most commonly that of Asmodeus or Zon-Kuthon. While worn, the amulet tinges the user's healing magic with a wash of ecstasy that acts as a magical drug, making the recipient of the magical healing susceptible to mental manipulation by the wearer. Anytime the wearer casts a healing spell or uses a spell-like ability on a single target, the recipient of the magical healing additionally must succeed at a DC 13 Fortitude save or become addicted to the wearer's healing spells. The wearer can suppress this effect by shielding the amulet from view with a hand or held item as a free action. The drug has the following statistics. EUPHORIC HEALING Type spell Addiction minor, Fortitude DC 13 Effect 24 hours, -2 penalty against all mind-affecting spells cast by the amulet's wearer Damage 1 Wis damage |
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