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10moderate000

Amulet Of Radiation Absorption

Aura moderate abjuration and conjuration; CL 10th
Slot neck; Price 45,000 gp; Weight 1 lb.

DESCRIPTION

This amulet features a large, ragged stone that was harvested from highly radioactive regions of the Darklands and that glows with a faint green light. The wearer is rendered immune to the effects of all forms of radiation. Additionally, for each minute the wearer is exposed to radiation, the amulet absorbs 1 charge of radioactive energy. The amulet can hold up to 5 charges. Charges naturally dissipate at a rate of 1 charge per 24 hours. As a standard action, the wearer can expend 1 charge in order to fire a ray of concentrated radiation from the amulet. Treat this as a ranged touch attack with a range of 60 feet. The wearer can choose any one of the following effects, as outlined below. Blightburn: The target takes 6d6 points of fire damage. Caphorite: The target must succeed at a DC 14 Fortitude save or be blinded for 1d4 rounds. Lazurite: The target takes 2d6 points of negative energy damage, and if it dies in the next hour, there is a 50% chance it rises as a ghoul 1d4 rounds later. Surface: The target takes 1d2 points of Strength and Constitution damage.


CONSTRUCTION

Requirements Craft Wondrous Item, radiation ward (see page 15), remove radioactivity (Pathfinder Campaign Setting: Technology Guide 11); Cost 22,500 gp
2250000Craft Wondrous Item, radiation ward (see page 15), remove radioactivity (Pathfinder Campaign Setting: Technology Guide 11)0NULL22500Amulet Of Radiation Absorption0Wondrous Item045000101 lb.0neck4500000010moderate abjuration and conjuration010Heroes Of The DarklandsThis amulet features a large, ragged stone that was harvested from highly radioactive regions of the Darklands and that glows with a faint green light. The wearer is rendered immune to the effects of all forms of radiation. Additionally, for each minute the wearer is exposed to radiation, the amulet absorbs 1 charge of radioactive energy. The amulet can hold up to 5 charges. Charges naturally dissipate at a rate of 1 charge per 24 hours. As a standard action, the wearer can expend 1 charge in order to fire a ray of concentrated radiation from the amulet. Treat this as a ranged touch attack with a range of 60 feet. The wearer can choose any one of the following effects, as outlined below. Blightburn: The target takes 6d6 points of fire damage. Caphorite: The target must succeed at a DC 14 Fortitude save or be blinded for 1d4 rounds. Lazurite: The target takes 2d6 points of negative energy damage, and if it dies in the next hour, there is a 50% chance it rises as a ghoul 1d4 rounds later. Surface: The target takes 1d2 points of Strength and Constitution damage.