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10none000

Amulet Of The Spirits, Flame

Aura evocation; CL 8th
Slot neck; Price 10,000 gp; Weight 1 lb.

DESCRIPTION

Each different type of amulet of the spirit grants its wearer powers from one type of shaman spirit bond, but makes her vulnerable to attacks and effects that target creatures with that spirit bond (such as a spirit-hunting weapon). If a creature that already has the associated mystery or spirit wears the amulet, that wearer does not gain the abilities listed below; instead, the effective level of her mystery or spirit powers increases by 2. This effect does not stack with other abilities that increase the effective level of mystery or spirit powers.
Flame: This amulet is a single fire opal hanging from a chain of brass. Twice per day as a swift action, the wearer can activate a fire ward. The next time she is struck with a melee weapon, the creature making the attack takes 1d6+4 points of fire damage. The ward lasts for 1 minute, after which it fades away if not expended. In addition, twice per day as a swift action the wearer can cause a creature within 30 feet to become vulnerable to fire until the end of the wearer's turn. Whenever the creature takes fire damage, it takes half again as much damage (+50%). If the creature is already vulnerable to fire, this hex has no effect. Fire immunity and resistances apply as normal, and any saving throw allowed by the effect that caused the damage reduces it as normal. Moderate evocation; CL 8th; Craft Wondrous Item, burning hands.


CONSTRUCTION

Requirements Craft Wondrous Item, burning hands, creator must be a shaman with the appropriate spirit; Cost 5,000 gp
500000Craft Wondrous Item, burning hands, creator must be a shaman with the appropriate spirit0NULL5000Amulet Of The Spirits, Flame0Wondrous Item110000001 lb.0neck100000008evocation000Advanced Class GuideEach different type of amulet of the spirit grants its wearer powers from one type of shaman spirit bond, but makes her vulnerable to attacks and effects that target creatures with that spirit bond (such as a spirit-hunting weapon). If a creature that already has the associated mystery or spirit wears the amulet, that wearer does not gain the abilities listed below; instead, the effective level of her mystery or spirit powers increases by 2. This effect does not stack with other abilities that increase the effective level of mystery or spirit powers. Flame: This amulet is a single fire opal hanging from a chain of brass. Twice per day as a swift action, the wearer can activate a fire ward. The next time she is struck with a melee weapon, the creature making the attack takes 1d6+4 points of fire damage. The ward lasts for 1 minute, after which it fades away if not expended. In addition, twice per day as a swift action the wearer can cause a creature within 30 feet to become vulnerable to fire until the end of the wearer's turn. Whenever the creature takes fire damage, it takes half again as much damage (+50%). If the creature is already vulnerable to fire, this hex has no effect. Fire immunity and resistances apply as normal, and any saving throw allowed by the effect that caused the damage reduces it as normal. Moderate evocation; CL 8th; Craft Wondrous Item, burning hands.