m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 10 | 0 | moderate | 1 | 0 | 0 | Anchoring Belt Aura moderate abjuration; CL 9thSlot belt; Price 60,000 gp; Weight 10 lbs.DESCRIPTIONThis belt looks like nothing more than iron chains connecting large pieces of slate. It grants its wearer a +5 inherent bonus to combat maneuver defense against bull rush, drag, grapple, overrun, reposition, and trip combat maneuvers and a +5 inherent bonus on saving throws against any effect that attempts to move the wearer with physical force or energy. Furthermore, if the wearer is a mythic creature and targeted by an effect that would teleport her, she can choose whether or not she wishes to be teleported. As a standard action, the wearer can expend one use of mythic power to create a 30-foot-radius aura that affects all enemy creatures within it as though they were subject to a dimensional anchor spell. This aura lasts for a number of rounds equal to the wearer's mythic tier. CONSTRUCTIONRequirements Craft Wondrous Item, Mythic Crafter, bull's strength, dimensional anchor; Cost 30,000 gp | 3000000 | Craft Wondrous Item, Mythic Crafter, bull's strength, dimensional anchor | 0 | NULL | 30000 | Anchoring Belt | 0 | Wondrous Item | 0 | 60000 | 0 | 0 | 10 lbs. | 0 | belt | 60000 | 0 | 0 | 0 | 9 | moderate abjuration | 0 | 1 | 0 | Mythic Adventures | This belt looks like nothing more than iron chains connecting large pieces of slate. It grants its wearer a +5 inherent bonus to combat maneuver defense against bull rush, drag, grapple, overrun, reposition, and trip combat maneuvers and a +5 inherent bonus on saving throws against any effect that attempts to move the wearer with physical force or energy. Furthermore, if the wearer is a mythic creature and targeted by an effect that would teleport her, she can choose whether or not she wishes to be teleported. As a standard action, the wearer can expend one use of mythic power to create a 30-foot-radius aura that affects all enemy creatures within it as though they were subject to a dimensional anchor spell. This aura lasts for a number of rounds equal to the wearer's mythic tier. |
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