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100strong000

Arms Of The Marilith

Aura strong transmutation; CL 15th
Slot shoulders; Price 30,000 gp; Weight 10 lbs.

DESCRIPTION

This leather harness has four clockwork arms attached to it. When it's worn, the arms are positioned behind the wearer's shoulders, with one pair slightly higher than the wearer's and the other set slightly lower, and they spring to life and move under the wearer's control. The arms lack the agility to aid in casting spells, crafting, picking locks, or completing any other fine motor skill, and can't use items placed in their hands. However, each arm's hand can hold any item the wearer could hold in one hand, allowing the wearer to have up to six total pieces of equipment ready for use at once. Once per round as a free action, the wearer can switch which items are held by which hands. Weapons wielded by the arms can't be used for most attacks but can take advantage of a foe's distraction or lowered guard-each clockwork arm wielding a weapon can make one attack of opportunity per round, and all such attacks are treated as off-hand attacks.


CONSTRUCTION

Requirements Craft Wondrous Item, animate objects; Cost 15,000 gp
1500000Craft Wondrous Item, animate objects0NULL15000Arms Of The Marilith0Wondrous Item0300000010 lbs.0shoulders3000001015strong transmutation000Melee Tactics ToolboxThis leather harness has four clockwork arms attached to it. When it's worn, the arms are positioned behind the wearer's shoulders, with one pair slightly higher than the wearer's and the other set slightly lower, and they spring to life and move under the wearer's control. The arms lack the agility to aid in casting spells, crafting, picking locks, or completing any other fine motor skill, and can't use items placed in their hands. However, each arm's hand can hold any item the wearer could hold in one hand, allowing the wearer to have up to six total pieces of equipment ready for use at once. Once per round as a free action, the wearer can switch which items are held by which hands. Weapons wielded by the arms can't be used for most attacks but can take advantage of a foe's distraction or lowered guard-each clockwork arm wielding a weapon can make one attack of opportunity per round, and all such attacks are treated as off-hand attacks.