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20faint000

Bilious Bottle

Aura faint conjuration; CL 5th
Slot none; Price 500 gp; Weight 2 lbs.

DESCRIPTION

A bilious bottle appears to be a tightly stoppered container of water. It can be thrown as a splash weapon. When a bilious bottle is opened or shatters, the foul fluid inside immediately expands into a 30-foot-radius cloud of noxious vapors. These vapors are invisible, but any creature within the area of effect of the cloud must succeed at a DC 14 Fortitude saving throw at the start of its turn or suffer one of the following random effects. The vapors created by a bilious bottle dissipate after 1 minute, or automatically if exposed to anything more than a moderate wind. The vapors created by a bilious bottle are a poison effect.

d8Result
1The subject takes 1d6 points of acid damage.
2The subject's eyes glow red for 2 hours, during which time it gains darkvision out to 30 feet.
3The subject takes 1d6 points of fire damage.
4The subject develops wheezing, labored breathing for 2 hours, which imposes a -2 penalty on Stealth checks.
5The subject takes 1d6 points of cold damage.
6The subject develops a persistent nosebleed, taking 1d4 points nonlethal damage every 10 minutes for the next hour.
7The subject takes 1d6 points of electricity damage.
8The subject experiences a persistent adrenaline rush. For the next 2 hours, subject receives a +2 bonus on Initiative checks but takes a -2 penalty on Dexterity-based skill checks due to uncontrollable trembling.


CONSTRUCTION

Requirements Craft Wondrous Item, stinking cloud; Cost 250 gp
25000Craft Wondrous Item, stinking cloud0NULL250Bilious Bottle0Wondrous Item0500102 lbs.0none5000005faint conjuration000AP 73A bilious bottle appears to be a tightly stoppered container of water. It can be thrown as a splash weapon. When a bilious bottle is opened or shatters, the foul fluid inside immediately expands into a 30-foot-radius cloud of noxious vapors. These vapors are invisible, but any creature within the area of effect of the cloud must succeed at a DC 14 Fortitude saving throw at the start of its turn or suffer one of the following random effects. The vapors created by a bilious bottle dissipate after 1 minute, or automatically if exposed to anything more than a moderate wind. The vapors created by a bilious bottle are a poison effect. d8 Result 1 The subject takes 1d6 points of acid damage. 2 The subject's eyes glow red for 2 hours, during which time it gains darkvision out to 30 feet. 3 The subject takes 1d6 points of fire damage. 4 The subject develops wheezing, labored breathing for 2 hours, which imposes a -2 penalty on Stealth checks. 5 The subject takes 1d6 points of cold damage. 6 The subject develops a persistent nosebleed, taking 1d4 points nonlethal damage every 10 minutes for the next hour. 7 The subject takes 1d6 points of electricity damage. 8 The subject experiences a persistent adrenaline rush. For the next 2 hours, subject receives a +2 bonus on Initiative checks but takes a -2 penalty on Dexterity-based skill checks due to uncontrollable trembling.