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30moderate000

Black Marketeer's Bag

Aura moderate abjuration and conjuration; CL 9th
Slot none; Price 6,200 gp; Weight 3 lbs.

DESCRIPTION

This simple leather belt pouch can carry a small amount of ordinary gear and objects, as a normal container of its kind. In addition to this ordinary pouch, a black marketeer's bag contains three separate extradimensional spaces, identical in size and function to the smaller side pouches in a handy haversack. Each compartment requires a separate command word to access. A creature that knows the command words can access each hidden compartment without disturbing the contents of the bag itself. A creature opening the black marketeer's bag without first speaking one of the command words sees only the ordinary contents. A black marketeer's bag does not radiate magic (as per magic aura). When a creature attempts to remove a black marketeer's bag from its bearer without permission, such as with a stealAPG combat maneuver or Sleight of Hand check, the would-be thief must succeed at a DC 13 Will save or be compelled to instead place a random item it is holding in its hand (if any) into the bag and then immediately forget the previous round, as per memory lapseAPG.


CONSTRUCTION

Requirements Craft Wondrous Item, alarm, demand offeringOA, magic aura, memory lapseAPG, secret chest; Cost 3,100 gp
310000Craft Wondrous Item, alarm, demand offeringOA, magic aura, memory lapseAPG, secret chest0NULL3100Black Marketeer's Bag0Wondrous Item06200103 lbs.0none62000009moderate abjuration and conjuration010Ultimate IntrigueThis simple leather belt pouch can carry a small amount of ordinary gear and objects, as a normal container of its kind. In addition to this ordinary pouch, a black marketeer's bag contains three separate extradimensional spaces, identical in size and function to the smaller side pouches in a handy haversack. Each compartment requires a separate command word to access. A creature that knows the command words can access each hidden compartment without disturbing the contents of the bag itself. A creature opening the black marketeer's bag without first speaking one of the command words sees only the ordinary contents. A black marketeer's bag does not radiate magic (as per magic aura). When a creature attempts to remove a black marketeer's bag from its bearer without permission, such as with a stealAPG combat maneuver or Sleight of Hand check, the would-be thief must succeed at a DC 13 Will save or be compelled to instead place a random item it is holding in its hand (if any) into the bag and then immediately forget the previous round, as per memory lapseAPG.