m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 5 | 0 | moderate | 0 | 0 | 0 | Bloodstained Gloves Aura moderate divination; CL 6thSlot hands; Price 8,000 gp; Weight 5 lbs.DESCRIPTIONThe original color of these supple, calfskin gloves is obfuscated by layers of brown bloodstains that persist through any amount of cleaning. If the gloves are soaked in the blood of a recently killed creature, the wearer gains a +1 insight bonus on attack rolls and damage rolls against creatures of the same type (or subtype for humanoids or outsiders, per the ranger's favored enemy class feature) for 1 hour. If the gloves are worn by a slayer, the bonus on damage rolls is equal the slayer's studied target bonus. Creatures that lack blood, such as skeletons, golems, or clockwork creatures, cannot activate the gloves' ability. CONSTRUCTIONRequirements Craft Wondrous Items, instant enemyAPG; Cost 4,000 gp | 400000 | Craft Wondrous Items, instant enemyAPG | 0 | NULL | 4000 | Bloodstained Gloves | 0 | Wondrous Item | 0 | 8000 | 0 | 0 | 5 lbs. | 0 | hands | 8000 | 1 | 0 | 0 | 6 | moderate divination | 0 | 0 | 0 | Advanced Class Guide | The original color of these supple, calfskin gloves is obfuscated by layers of brown bloodstains that persist through any amount of cleaning. If the gloves are soaked in the blood of a recently killed creature, the wearer gains a +1 insight bonus on attack rolls and damage rolls against creatures of the same type (or subtype for humanoids or outsiders, per the ranger's favored enemy class feature) for 1 hour. If the gloves are worn by a slayer, the bonus on damage rolls is equal the slayer's studied target bonus. Creatures that lack blood, such as skeletons, golems, or clockwork creatures, cannot activate the gloves' ability. |
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