m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | faint | 0 | 0 | 0 | Bonebreaker Bracers Aura faint necromancy; CL 5thSlot wrists; Price 6,000 gp; Weight 2 lbs.DESCRIPTIONThese thick brass and leather bracers allow the wearer to tear through bone and muscle like paper. Once per day, as part of a melee attack, the wearer can activate the bracers to inflict a horrific injury on an opponent. If the attack hits, the target must make a DC 14 Will save. If the save fails, the bracers reduce the target's Strength, Dexterity, or Constitution (wearer's choice) by -6. This penalty cannot reduce the target's ability score below 1. The injury heals over time, reducing the penalty by 1 for each day that passes since the time of the injury, and is immediately removed by heal, regenerate, restoration, or any magic that can break a curse. CONSTRUCTIONRequirements Craft Wondrous Item, bestow curse; Cost 3,000 gp | 300000 | Craft Wondrous Item, bestow curse | 0 | NULL | 3000 | Bonebreaker Bracers | 0 | Wondrous Item | 0 | 6000 | 0 | 0 | 2 lbs. | 1 | wrists | 6000 | 0 | 0 | 0 | 5 | faint necromancy | 0 | 0 | 0 | Ultimate Equipment | These thick brass and leather bracers allow the wearer to tear through bone and muscle like paper. Once per day, as part of a melee attack, the wearer can activate the bracers to inflict a horrific injury on an opponent. If the attack hits, the target must make a DC 14 Will save. If the save fails, the bracers reduce the target's Strength, Dexterity, or Constitution (wearer's choice) by -6. This penalty cannot reduce the target's ability score below 1. The injury heals over time, reducing the penalty by 1 for each day that passes since the time of the injury, and is immediately removed by heal, regenerate, restoration, or any magic that can break a curse. |
---|