m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | faint | 0 | 0 | 0 | Bottle Of Shifting Sand Aura faint transmutation [earth]; CL 5thSlot none; Price 750 gp; Weight 1 lb.DESCRIPTIONThis ornate glass bottle is filled with loose sand. A bottle of shifting sand can be thrown as a splash weapon targeting a specific grid intersection (Pathfinder RPG Core Rulebook 202). Treat this attack as a ranged touch attack with a range increment of 10 feet. If thrown on an earthen or sandy surface, the bottle breaks, creating an area of churning, shifting sand in a 20-foot spread that obliterates tracks and is considered difficult terrain. Acrobatics checks in the area take a -5 penalty. Creatures entering or beginning their turn in the affected area must succeed at a DC 14 Reflex save each round or become entangled until the beginning of their next turn. If they attempt to move while entangled, they must succeed at a second Reflex save or fall prone. At the end of 5 rounds, the sand disappears, leaving no aftereffects. If a bottle of shifting sand is thrown at a creature, a direct hit instead throws up a cloud of whirling sand that surrounds the creature. This cloud of sand provides concealment to the target and any creatures in adjacent squares for 1 round, but has no effect on the surrounding terrain. CONSTRUCTIONRequirements Craft Wondrous Item, shifting sandAPG; Cost 375 gp | 37500 | Craft Wondrous Item, shifting sandAPG | 0 | NULL | 375 | Bottle Of Shifting Sand | 0 | Wondrous Item | 0 | 750 | 0 | 0 | 1 lb. | 0 | none | 750 | 0 | 1 | 0 | 5 | faint transmutation [earth] | 0 | 0 | 0 | AP 81 | This ornate glass bottle is filled with loose sand. A bottle of shifting sand can be thrown as a splash weapon targeting a specific grid intersection (Pathfinder RPG Core Rulebook 202). Treat this attack as a ranged touch attack with a range increment of 10 feet. If thrown on an earthen or sandy surface, the bottle breaks, creating an area of churning, shifting sand in a 20-foot spread that obliterates tracks and is considered difficult terrain. Acrobatics checks in the area take a -5 penalty. Creatures entering or beginning their turn in the affected area must succeed at a DC 14 Reflex save each round or become entangled until the beginning of their next turn. If they attempt to move while entangled, they must succeed at a second Reflex save or fall prone. At the end of 5 rounds, the sand disappears, leaving no aftereffects. If a bottle of shifting sand is thrown at a creature, a direct hit instead throws up a cloud of whirling sand that surrounds the creature. This cloud of sand provides concealment to the target and any creatures in adjacent squares for 1 round, but has no effect on the surrounding terrain. |
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