m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | strong | 0 | 0 | 0 | Chaos Emerald Aura strong abjuration; CL 19thSlot none; Price 25,000 gp; Weight 1 lb.DESCRIPTIONThis lustrous green gemstone is uncut and about the size of a human fist. The gem grants its bearer the use of the following abilities.
A newly created chaos emerald has 1d6+2 charges. It can hold a maximum of 10 charges and automatically regains 1d3-1 charges each day. A non-chaotic creature who holds or carries a chaos emerald gains one negative level. This negative level persists as long as the creature holds or carries the gem and disappears when the gem is dropped. This negative level cannot be overcome in any way (including restoration spells) while held or carried. CONSTRUCTIONRequirements Craft Wondrous Item, chaos hammer, entropic shield, lesser confusion, magic circle against law, creator must be chaotic; Cost 12,500 gp | 1250000 | Craft Wondrous Item, chaos hammer, entropic shield, lesser confusion, magic circle against law, creator must be chaotic | 0 | NULL | 12500 | Chaos Emerald | 0 | Wondrous Item | 0 | 25000 | 0 | 0 | 1 lb. | 0 | none | 25000 | 0 | 0 | 0 | 19 | strong abjuration | 0 | 1 | 0 | Ultimate Equipment | This lustrous green gemstone is uncut and about the size of a human fist. The gem grants its bearer the use of the following abilities. • entropic shield (1 charge) • lesser confusion (1 charge) • magic circle against law (1 charge) • chaos hammer (2 charges) A newly created chaos emerald has 1d6+2 charges. It can hold a maximum of 10 charges and automatically regains 1d3-1 charges each day. A non-chaotic creature who holds or carries a chaos emerald gains one negative level. This negative level persists as long as the creature holds or carries the gem and disappears when the gem is dropped. This negative level cannot be overcome in any way (including restoration spells) while held or carried. |
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