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Clavis Somnus

Aura moderate transmutation and divination; CL 10th
Slot none; Price 10,300 gp; Weight -

DESCRIPTION

The Clavis Somnus is a large, ornate, silver and mithral key. It is very cold to the touch and always gives off a faint vapor of condensation. Its construction and value satisfy the focus component of the breach the veil of dreams occult ritual (Pathfinder RPG Occult Adventures 209) and grants a +5 competence bonus on the primary caster's skill checks to perform the ceremony. The key also grants its wielder a +4 bonus on saving throws to resist illusion effects, as well as on Charisma checks made in the Dimension of Dreams. But the key imposes a -2 penalty on saving throws against sleep effects, and its holder is considered to have 2 fewer Hit Dice for the purpose of determining the number of Hit Dice used in sleep effects and the number of creatures affected. The key's holder is always counted first when determining which creatures are affected.


CONSTRUCTION

Requirements Craft Wondrous Item, Lucid DreamerOA, deep slumber, eagle's splendor, guidance; Cost 5,150 gp
515000Craft Wondrous Item, Lucid DreamerOA, deep slumber, eagle's splendor, guidance0NULL5150Clavis Somnus0Wondrous Item01030000-0none1030011010moderate transmutation and divination000The House On Hook StreetThe Clavis Somnus is a large, ornate, silver and mithral key. It is very cold to the touch and always gives off a faint vapor of condensation. Its construction and value satisfy the focus component of the breach the veil of dreams occult ritual (Pathfinder RPG Occult Adventures 209) and grants a +5 competence bonus on the primary caster's skill checks to perform the ceremony. The key also grants its wielder a +4 bonus on saving throws to resist illusion effects, as well as on Charisma checks made in the Dimension of Dreams. But the key imposes a -2 penalty on saving throws against sleep effects, and its holder is considered to have 2 fewer Hit Dice for the purpose of determining the number of Hit Dice used in sleep effects and the number of creatures affected. The key's holder is always counted first when determining which creatures are affected.