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50moderate000

Coat Of The Undercity, Greater

Aura moderate transmutation; CL 9th
Slot chest; Price 37,500 gp; Weight 5 lbs.

DESCRIPTION

This coat functions much like the coat of the undercity, except the wearer can transform into a venomroach (Bestiary 2 58) as if using vermin shape II. Alternatively, the wearer can take the form of a giant cockroach swarm. This swarm of Tiny vermin has a number of hit points equal to the wearer, uses the wearer's mental ability scores, skills, and saving throws, and gains a +2 resistance bonus on saving throws against mind-affecting effects instead of being immune to them. The swarm otherwise has the same movement, Armor Class, swarm traits, swarm damage, distraction and disease abilities as a typical rat swarm (including the abilities having a DC of 12). While in swarm form, the wearer can't use any of her activated abilities (extraordinary, supernatural, spell-like, or otherwise), cast spells, or use items, although she can end the effect as a standard action. Either of these transformations can occur only in an urban environment. The wearer can remain transformed for up to 9 minutes per day. This duration doesn't need to be consecutive, but must be used in 1-minute increments.


CONSTRUCTION

Requirements Craft Wondrous Item, vermin shape IIUM; Cost 18,750 gp
1875000Craft Wondrous Item, vermin shape IIUM0NULL18750Coat Of The Undercity, Greater0Wondrous Item037500005 lbs.0chest375000109moderate transmutation000Ultimate IntrigueThis coat functions much like the coat of the undercity, except the wearer can transform into a venomroach (Bestiary 2 58) as if using vermin shape II. Alternatively, the wearer can take the form of a giant cockroach swarm. This swarm of Tiny vermin has a number of hit points equal to the wearer, uses the wearer's mental ability scores, skills, and saving throws, and gains a +2 resistance bonus on saving throws against mind-affecting effects instead of being immune to them. The swarm otherwise has the same movement, Armor Class, swarm traits, swarm damage, distraction and disease abilities as a typical rat swarm (including the abilities having a DC of 12). While in swarm form, the wearer can't use any of her activated abilities (extraordinary, supernatural, spell-like, or otherwise), cast spells, or use items, although she can end the effect as a standard action. Either of these transformations can occur only in an urban environment. The wearer can remain transformed for up to 9 minutes per day. This duration doesn't need to be consecutive, but must be used in 1-minute increments.