m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 3 | 0 | moderate | 0 | 0 | 0 | Collar Of Obedience Aura moderate enchantment; CL 9thSlot neck; Price 5,000 gp; Weight 3 lbs.DESCRIPTIONThis collar of bright red leather bears a small golden pendant and makes the wearer much more biddable and compliant. The wearer takes a -4 penalty on saving throws against mind-affecting effects used by the creature that placed the collar on it, and that creature gains a +4 bonus on Handle Animal checks to train or push the wearer. Any other creatures take a -4 penalty on Handle Animal checks against the wearer, and the wearer gains a +2 resistance bonus on saving throws against their mind-affecting effects. A collar of obedience can be placed on any Small, Medium, or Large creature. Placing a collar of obedience on a creature is a full-round action that requires a successful grapple maneuver. Removing the collar is also a full-round action, and the creature removing it must have precise digits capable of working the locking mechanism. A creature made helpful with wild empathy does not resist having the collar equipped or removed. CONSTRUCTIONRequirements Craft Wondrous Item, charm animal or mind fog; Cost 2,500 gp | 250000 | Craft Wondrous Item, charm animal or mind fog | 0 | NULL | 2500 | Collar Of Obedience | 0 | Wondrous Item | 0 | 5000 | 0 | 0 | 3 lbs. | 0 | neck | 5000 | 0 | 0 | 0 | 9 | moderate enchantment | 0 | 0 | 1 | Animal Archive | This collar of bright red leather bears a small golden pendant and makes the wearer much more biddable and compliant. The wearer takes a -4 penalty on saving throws against mind-affecting effects used by the creature that placed the collar on it, and that creature gains a +4 bonus on Handle Animal checks to train or push the wearer. Any other creatures take a -4 penalty on Handle Animal checks against the wearer, and the wearer gains a +2 resistance bonus on saving throws against their mind-affecting effects. A collar of obedience can be placed on any Small, Medium, or Large creature. Placing a collar of obedience on a creature is a full-round action that requires a successful grapple maneuver. Removing the collar is also a full-round action, and the creature removing it must have precise digits capable of working the locking mechanism. A creature made helpful with wild empathy does not resist having the collar equipped or removed. |
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