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10faint000

Cups Of Rapport

Aura faint enchantment; CL 5th
Slot none; Price 8,000 gp; Weight 1 lb. (pair)

DESCRIPTION

These wooden drinking cups are similar to those found in many common taverns, and always come in pairs-one is a master cup, and the other is a mark cup. When a user of the master cup shares drinks with someone with the mark cup, the master cup's user gains a supernatural advantage when attempting to develop a good rapport with the creature drinking from the mark cup. After 5 minutes of sharing a drink and chatting with a user of the mark cup, the user of the master cup gains a +5 bonus on Bluff, Diplomacy, and Sense Motive checks against the user of the mark cup. The two users must share a beverage from a common source (for example, two cupfuls poured from a single bottle of wine, ladled from the same punch bowl, or dipped into the same spring water) and spend the 5 minutes socializing with one another. The bonus lasts for 1 hour or until the users move more than 15 feet apart from each other, whichever comes first. Once a creature has used a mark cup, that creature cannot be affected by the same mark cup for 1 day.


CONSTRUCTION

Requirements Craft Wondrous Item, charm person; Cost 4,000 gp
400000Craft Wondrous Item, charm person0NULL4000Cups Of Rapport0Wondrous Item08000001 lb. (pair)0none80000005faint enchantment001Advanced Class GuideThese wooden drinking cups are similar to those found in many common taverns, and always come in pairs-one is a master cup, and the other is a mark cup. When a user of the master cup shares drinks with someone with the mark cup, the master cup's user gains a supernatural advantage when attempting to develop a good rapport with the creature drinking from the mark cup. After 5 minutes of sharing a drink and chatting with a user of the mark cup, the user of the master cup gains a +5 bonus on Bluff, Diplomacy, and Sense Motive checks against the user of the mark cup. The two users must share a beverage from a common source (for example, two cupfuls poured from a single bottle of wine, ladled from the same punch bowl, or dipped into the same spring water) and spend the 5 minutes socializing with one another. The bonus lasts for 1 hour or until the users move more than 15 feet apart from each other, whichever comes first. Once a creature has used a mark cup, that creature cannot be affected by the same mark cup for 1 day.